I chose "Other Reaction".
So I, in general, "like" the new progression system as it does in fact extend the game's length. However, it was never about JUST finding better loot, the game kept you playing because you wanted to upgraded your base to it's maximum potential and see it hold off the hardest hordes with ease, this new loot change just shifts the perspective into making you focus on your gear alone, rather than your home defense or construction (this also ties into perks but I'm not falling into that hole again).
These are the stuff I have been thinking since I first played the experimental:
-
Primitive items should be found in survivor caches/stashes, instead of having crates on top of PoI's as "Dungeon Reward", how about, depending on the PoI you actually just have a mini survivor camp where he left some of his stuff? Like some PoI's have the chair and reinforced chest on the roof(food ones for example).
- How about
having these survivor stashes (also add new lootable blocks mind you)
not JUST as dungeon reward, since primitive weapons are not the best either, you are just trying to find (in madmole's words) "something better than what you have". TL

R Low tier rewards with low tier effort.
- Have a
RNG system inside the PoI for a specfic set of blocks, for example, in shotgun messiah normal stores, where there's a bunch of crates on top of shelves and a ton more in the back. How about
those blocks, get changed whenever the PoI spawns or is refreshed? (Switches between: Full crate, cracked crate, no crate, something else). It would also make up for more interesting replayability.
-
Following the previous suggestion, this way, you
wouldn't need to severely reduce the chances of getting an actual weapon or iron tool, because that
change would already be apparent as soon as you look at the block (meaning, you could be clearing out a PoI, for a bunch of open crates, it leads up to a similar result, but this way the player
doesn't feel cheated on). It also should mean that if you see a pristine crate, it SHOULD contain, at the very least, 1 weapon + (mods, ammo, both, another gun), and later on much more and much rarer stuff.
- And also, for the love of god, actually
remove the goddamn special chests and crates (even in late game's rewards) from food PoI's and stuff like that. I'm not looting a freaking fast food restaurant for a shotgun, it makes no sense.
-
The big reinforced military chest should not contain bad stuff, period, it should always be the most reliable source of a BIG REWARD, but obviously should be more well guarded. Some of these problems will get fixed with the additions of bosses and special infected, i'm sure of it.
Conclusion:
It's going in the right direction, but there is more the devs could have done already to make the looting much more interesting until the great A20 additions that will also improve the loot balance. Some of the major problems that were fixed by nerfing the loot, should have been fixed by making it harder to get instead or spreading it out.
My suggestions are take it or leave it honestly, i'm not here to get into more pointless arguments. The devs obviously have their own vision of the game, and I'm just another guy writing on the forum. Meanwhile I'll be waiting for the next updates and a modding kit.
I apologize for any grammar mistakes that may occur.