ChrisTheDragon
Refugee
Max out looting skills, find decent rarity Pipe Machine Gun, add any Scope - Boom you have best gun in game in less than 2 days.
It takes some time to find the scope to make it god-like, but the gun on its own is literally all you need for the first few weeks when starting the game.
I'm a beginning player, I just started with my friend, but I'm already finding myself that the game is too easy on nomad difficulty with such gun both against First week horde or animals like bears and attack from few feral zombies + spiders at night, it might be just an aim for heads, but it still takes 1/2 shots to kill any zombie for now.
I'm not only here to complain about the Pipe Machine Gun-(lets call it P.M.G) which is OP even without anything extra on it, crafted or not, but I find the idea of finding green/blue rarity guns and not just P.M.G but also tier 6 pipe shotgun, bows and armor and mayhaps tools after putting few (I invested 4) levels in looting in first 2 days of game and already finding almost best loot IS INSANE
-that kind of loot in my opinion should be obtainable after few weeks in game like a reward by the game that you managed to survive all these days and weeks while struggling with zombies and so with hordes or animals, so you can find better loot to fight harder enemies that are coming but NO the game isn't any challenge because of it because cracking up the Perception perk gives you best loot by just farming exp by doing quests from traders which are also a problem because you can "cheese this" as well and have a bike in day 2 or 3 if you have a bit of luck to get it as fast as possible with ,,Fetch" quests to easy to even bother with zombies and just jug the few coffees to go back and forth maxing the perception skills while doing them and getting best loot possible from everything in less than a week. It's a bit of a rant, but I expected a game to be more challenging or balanced in terms of looting but doing few basic quests like craft this craft that and head over to trader???? Like weren't we supposed to spawn in the middle of no-where and do our best to survive instead of finding another survivor (trader) in Day 1? I find the idea of finding traders ourselves by exploring the city to be a reward for exploring the map instead of the game telling you head over there, so you can be somewhat entertained by doing repetitive quests like Fetch,Clear and repair generators and talk to the trader in another city later on.
-And here comes my solution for broken looting system and more of suggestion for now since the Devs are currently aiming and working on other stuff at the moment for Alpha 21 so it might be taken to consideration after its release, but what if Perception skill was adding additional loot items to what we find in crates and trash bags instead of better quality of its loot? It would make more sense since Perception is more about surroundings and what we can find and see in a room and what comes with it is additional findings in loot
The Factor that should increase our looting quality should not be mentioned Perception Skill but maybe a new Luck system which increases every day or after every week after successfully surviving horde attack and with it the Biome Loot Multiplier would coexist with that idea since from what I see we always start on forest biome which has worst loot multiplier,
-But it might give players a reason to look out for new biomes and cities around the map in which they can find loot and guns that will give players higher chance of surviving another week, so the players are entertained and motivated to explore the map instead -Yeah i found Purple tier 6 rarity P.M.G,tools and other similar quality guns, and I'm done looting since now I have 600 pieces or so of ammo few sentry guns that don't need electricity and so the desire to keep playing dies of just like that.
It takes some time to find the scope to make it god-like, but the gun on its own is literally all you need for the first few weeks when starting the game.
I'm a beginning player, I just started with my friend, but I'm already finding myself that the game is too easy on nomad difficulty with such gun both against First week horde or animals like bears and attack from few feral zombies + spiders at night, it might be just an aim for heads, but it still takes 1/2 shots to kill any zombie for now.
I'm not only here to complain about the Pipe Machine Gun-(lets call it P.M.G) which is OP even without anything extra on it, crafted or not, but I find the idea of finding green/blue rarity guns and not just P.M.G but also tier 6 pipe shotgun, bows and armor and mayhaps tools after putting few (I invested 4) levels in looting in first 2 days of game and already finding almost best loot IS INSANE
-that kind of loot in my opinion should be obtainable after few weeks in game like a reward by the game that you managed to survive all these days and weeks while struggling with zombies and so with hordes or animals, so you can find better loot to fight harder enemies that are coming but NO the game isn't any challenge because of it because cracking up the Perception perk gives you best loot by just farming exp by doing quests from traders which are also a problem because you can "cheese this" as well and have a bike in day 2 or 3 if you have a bit of luck to get it as fast as possible with ,,Fetch" quests to easy to even bother with zombies and just jug the few coffees to go back and forth maxing the perception skills while doing them and getting best loot possible from everything in less than a week. It's a bit of a rant, but I expected a game to be more challenging or balanced in terms of looting but doing few basic quests like craft this craft that and head over to trader???? Like weren't we supposed to spawn in the middle of no-where and do our best to survive instead of finding another survivor (trader) in Day 1? I find the idea of finding traders ourselves by exploring the city to be a reward for exploring the map instead of the game telling you head over there, so you can be somewhat entertained by doing repetitive quests like Fetch,Clear and repair generators and talk to the trader in another city later on.
-And here comes my solution for broken looting system and more of suggestion for now since the Devs are currently aiming and working on other stuff at the moment for Alpha 21 so it might be taken to consideration after its release, but what if Perception skill was adding additional loot items to what we find in crates and trash bags instead of better quality of its loot? It would make more sense since Perception is more about surroundings and what we can find and see in a room and what comes with it is additional findings in loot
The Factor that should increase our looting quality should not be mentioned Perception Skill but maybe a new Luck system which increases every day or after every week after successfully surviving horde attack and with it the Biome Loot Multiplier would coexist with that idea since from what I see we always start on forest biome which has worst loot multiplier,
-But it might give players a reason to look out for new biomes and cities around the map in which they can find loot and guns that will give players higher chance of surviving another week, so the players are entertained and motivated to explore the map instead -Yeah i found Purple tier 6 rarity P.M.G,tools and other similar quality guns, and I'm done looting since now I have 600 pieces or so of ammo few sentry guns that don't need electricity and so the desire to keep playing dies of just like that.