PC Loot, Schematics, and Randomized Non-Linear "Gating"

I hear all this talk about "end game content" but what exactly is the end game? This is a weird game for me, as back in like a13 i was playing it and really into it for 2 weeks, then said "what's the point" and quit right in the middle of fortifying a super base. That has never happened to me before in a game.
What is the point for surviving? Will the quest system give us stuff to do? can we have thralls?

the game has no end game content. Subnautica has end game content, a goal: get cured, leave hellish water planet. Emperyeon sorta has a goal, you pick it when you start a game and go from there.

What the hell are we doing in 7 days? Is it just surviving? At the moment it is a sorta sand box with neato exploration elements. The problem is that the only way to make the 7 day hordes more challenging is to make them bullet sponges, which is not fun. Maybe with the improved path finding they can bring back the old style gore blocks that the zombies made when they died and could climb over.

But as it stands, the game does not have end game content, and it shows on youtube. You have tons of series by youtubers who quit after a certain point and start new worlds/new mods. the most entertainment this game provides is maybe 20 episodes before the youtuber gets bored.
Sandbox is in the games description, it isn't really a surprise. I don't think randomgen will ever have a specific goal. Navezgane might get one, probably in the form of a linked quest series that ends in either the Duke or the White River group eradicated.

Similar to what Damocles said but I would doubt the "smart opponents". If you really want smart, you need to PvP, but that has it own can of worms. Making a good macro KI that has an answer to anything you can think of is a monumental task, especially in a system were you can "build" obstacles the KI never thought of.

 
The best long term end-game content is something where you have smart opponents. Someone to plan and work against.
Normal zombie combat can and should be greatly improved for starters. Not talking about smarter zombies, but about smarter ways to make normal zombies less predictable, like random combat behavior. Specials could also be improved in a number of theme-friendly ways, so that they game reminds more of a zombie apocalypse.

Any game will have depleted new content, it cant offer endless new stuff. New items are all collected at one point, not offering more excitement then. So end game mechanics should offer some activity that (while it repeats), keeps interesting doing that over and over again.
True. More content costs time and will always be needed. If the current content isn't exploited fully, with a milder progression curve, there's no point in adding more. It will still be a short-lived grindfest.

 
Are they intentionally trying to shorten the life of the game?
Shortening? If you don´t spawn super unlucky you get the forge on day one right now. Can´t get any shorter than that....

 
Shortening? If you don´t spawn super unlucky you get the forge on day one right now. Can´t get any shorter than that....
I agree. Now you simply need short iron pipes (the only item you have to have luck on), leather (obtained from couches in POIs) and clay (easily diggable). Anything else is even more common.

 
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