PC Loot from zombies - example (Alpha 17 b197)

mr.devolver

Refugee
IcTe3rA.jpg


t747jWA.jpg


 
Yeah, 1 drop out of how many? I saw a video on YouTube where XbCrafted spawned in 75 zombies and got 1 backpack when he killed them. WTF?!? If you cant get loot from the zombies, and theres like 9 guarding a POI, whats a new level 1 character supposed to do? A little more balance would be nice. not EVERY poi has to be a dungeon filled with zombies.

 
Yeah, 1 drop out of how many? I saw a video on YouTube where XbCrafted spawned in 75 zombies and got 1 backpack when he killed them. WTF?!? If you cant get loot from the zombies, and theres like 9 guarding a POI, whats a new level 1 character supposed to do? A little more balance would be nice. not EVERY poi has to be a dungeon filled with zombies.
Take on the small abandoned houses, garages and small businesses, bars etc they are pretty easy. I killed a wandering horde of 20 and got 2 or 3 packs one time.

 
I wouldn't mind seeing it bumped to 5% with slightly less powerful loot available or common (e.g. getting a sniper rifle off a dead cheerleader seems a bit much), but overall the new system doesn't bother me.

 
Zombies are an infinite, hard to control loot source - when killing them individually may not seem enough, but when you kill them in droves by defending your base etc, even a 2% makes for plenty of loot. Really happy with this change.

 
Thank you for the advice Madmole. I know how to play this game. I survived in A16, but A17 is brutal. Opened a POI on day 1 and had a feral putrid girl (with others) inside. Isnt that a bit much for day 1 ? Gradual progression of the zombie spawns would be better. I play solo. 7 zombies in a POI on day 1 is not enjoyable. I'd like to survive a night, let alone to the bloodmoon, and that's on the EASIEST settings.

 
Thank you for the advice Madmole. I know how to play this game. I survived in A16, but A17 is brutal. Opened a POI on day 1 and had a feral putrid girl (with others) inside. Isnt that a bit much for day 1 ? Gradual progression of the zombie spawns would be better. I play solo. 7 zombies in a POI on day 1 is not enjoyable. I'd like to survive a night, let alone to the bloodmoon, and that's on the EASIEST settings.
Hmmm, something's wrong here, my test game on Scavenger, which I did play for a while, did not see Ferals for a good long time. You either got horribly unlucky in picking a POI that HAD to have a feral or something bugged out.

No way I'd expect to see a Feral on Scavenger on Day 1.

 
Haven't seen a feral either, but I have seen packs of annoying frame-skipping dogs on day 3. The only thing I've ever considered modding out of the game.

 
It seems to depend on the POI, just my impression.

Don't enter anything that looks like a dungeon house on day 1 ;)

A Shamway or Working Stiff's tho, go for it if you have the arrows etc.

 
The POI was the bakery west of the crack-a-book on Navezgane

 
We are on day 8, and have gotten 4 packs total. Pretty good stuff considering what we currently have. Its nice to find guns, bullets and a ration. It was like Christmas!

 
Hmmm, something's wrong here, my test game on Scavenger, which I did play for a while, did not see Ferals for a good long time. You either got horribly unlucky in picking a POI that HAD to have a feral or something bugged out.
No way I'd expect to see a Feral on Scavenger on Day 1.
It would be nice if there was some sort of way to tell which houses were death traps, other than experience. I went into a house I thought looked cool that I wanted to use as a starter base and found 2 regular ferals, 2 irradiated ferals and a feral cop in the attic. On Day 1 on Nomad.

I also got attacked by a feral nurse on Day 2 on scavenger (I thought I'd try to drop the difficulty to make the game more enjoyable because I apparently need to "git gud") as there are random patches of wasteland in A17 RWG (or possibly building that can spawn in non-wasteland biomes that cause an area of wasteland around them.)

 
Take on the small abandoned houses, garages and small businesses, bars etc they are pretty easy. I killed a wandering horde of 20 and got 2 or 3 packs one time.

I wouldn't mind seeing it bumped to 5% with slightly less powerful loot available or common (e.g. getting a sniper rifle off a dead cheerleader seems a bit much), but overall the new system doesn't bother me.
I will have to be honest with you all guys, this was a solo play, I did modify loot abundance to like 150% I think? And I play on Scavenger, I wanted the game to go easy on me while I learn new stuff and this was the result. It's all new for all of us, and I have mixed feelings, but those are mostly due to the bugs, but the system and how it works, well it takes some time to get used to, but I have to admit, my laziness quickly approved that I don't have to worry about looting all the freaking corpses anymore and when I get some loot bag, its a nice little bag and it feels like opening a Christmas gift. :p

Oh, and madmole, I also killed a wandering horde, quite a lot of zombies, maybe more than I was used to from earlier versions, but I wasn't that lucky, I think I got only one bag from that one horde, but considering I was already encumbered and still didn't find the freaking supplies shipment for the quest, I was actually glad I didn't get more loot from corpses, because I wouldn't know where to store it lol

Good luck everyone finding your lovely loot bags!

 
It can be a bit hit and miss tho in terms of enemy quality vs the actual contents of the bag, I have not looked at the xml's tho, so no hard data.

A nurse dropped 5 steel and a few other things.

A radiated spider dropped 3 water.

 
I've seen maybe a dozen packs so far. Most of it was at least useful stuff (no glass panes, etc.), but there was one memorable orange marksman rifle, ammo and a medicated bandage all in one bag.

-Morloc

 
Hmmm, something's wrong here, my test game on Scavenger, which I did play for a while, did not see Ferals for a good long time. You either got horribly unlucky in picking a POI that HAD to have a feral or something bugged out.
No way I'd expect to see a Feral on Scavenger on Day 1.
A few days before release to streamers Roland said that they have added Radiated z's in some POI's with rarer loot. Therr way to make High level areas with rare loot.

 
That loot is worth more than what 75 regular zombies dropped before added up :p

I love loot and rewards in games, and I think this change was an awesome idea. Rare good loot is MUCH better than constantly wasting time looting crap

 
Back
Top