caatalyst
Member
Do we know if they are any plans to rework the loot economy in the near future? I'm not sure what others think but it just feels a bit broken at the moment.
It doesn't seem right that no matter what biome or building you go in, you can get the same items everywhere. This doesn't really encourage player's to explore different areas of the map or specific buildings. You can find 3-4 working stiff crates in some of the new houses making them just as viable for tools as a working stiff.
Wouldn't it be more interesting if working stiff stores offered unique items that can't be found in houses? The same applies for other in game items like weapons at military sites or medical supplies in hospitals.
Then there's the biomes, maybe the harder biomes like the wasteland have even more unique loot.
It doesn't seem right that no matter what biome or building you go in, you can get the same items everywhere. This doesn't really encourage player's to explore different areas of the map or specific buildings. You can find 3-4 working stiff crates in some of the new houses making them just as viable for tools as a working stiff.
Wouldn't it be more interesting if working stiff stores offered unique items that can't be found in houses? The same applies for other in game items like weapons at military sites or medical supplies in hospitals.
Then there's the biomes, maybe the harder biomes like the wasteland have even more unique loot.