The Loooser
Refugee
Hello!
So I was standing on top of the Shotgun Messiah Factory and looting the chests there.
In search for a good loot I was reloading / reseting the save all the time when I had only bad stuff in there.
During A13 and A15 you could just reload until you finally got what you wanted, also the same with the trader inventory.
But now it seems that it is NOT random anymore what you get.
I noticed if I open all the chests in the SAME SEQUENCE then the loot will ALWAYS be the same. Regular *chests* seem to count as the same container regarding this.
Let's say I do this sequence:
1. Regular shipping crate
2. Regular shipping crate
3. ammo box
4. Weapon bag
5. Regular shipping crate
6. (finally) hardened chest (that big one with the best loot
In any case I will get the same loot. And the bad thing about this is:
If I go to another Shotgun Messiah Factory and raid it until the end and open the chests in the same sequence, I get the same loot AGAIN.
Now you could for example switch the container of 3. and 4.
This will make you get the totally same loot in 1. and 2. But then you will get new loot starting from the 3rd container (which would be the weapon bag).
By doing this it is still possible to reload and check for better loot. But you will have to write everything down to know what patchs you already did.
Now one may say:
I dont want to *cheat* and reload my save to get items faster, so I dont care.
But according to my thoughts, as the loot is not even random at all, it is a problem also for other people, because if they dont write down how they opened a sequence of containers, then they will always get the same loot and maybe not even knowing / noticing it. Then it will even hinder you to advance in the game, if all those super containers wont give you new stuff ever.
Now it seems that this is based on other things too. For example: You can spend a skill point on whatever and then open all the chests and the loot will be different. So it seems like you create a new seed for the calculation of the loot. Therefore it seems that all actions you do may determine what the loot container will have and if you change all those variables again then it will recalculate. But in any case, it is not random anymore if you open a container.
Next example:
I was in a library with 10 book shelves.
I opened all 10 in a special row. I will reduce it down to 4 books to make it easier to understand:
1. Shelf1 = Fireman Alamanach V3
2. Shelf2 = 15 Paper
3. Shelf3 = Nothing
4. Shelf4 = Hunter's Journal V6
then I reloaded the save and I opened them in the OTHER WAY AROUND starting with the last.
And what I got was this:
1. Shelf4 = Fireman Alamanach V3
2. Shelf3 = 15 Paper
3. Shelf2 = Nothing
4. Shelf1 = Hunter's Journal V6
Exactly the same sequence of books, even though I opened that shelves the other way around. So it is not only PREDETERMINED what will be in those containers, but also you are FORCED to recieve a certain item, regardsless of the opening sequence.
Then I realoded and opened all the 10 book shelves totally random.
Guess what?
1. = Fireman Alamanach V3
2. = 15 Paper
3. = Nothing
4. = Hunter's Journal V6 ...
So right at this point where I was in game, I was FORCED to recieve a Fireman Alamanach V3 the next time I opened ANY book case. Also I was FORCED to recieve 15 Paper the next time I opened ANY book case. And so on.
You may argue that reseting a save to "farm" for special books is a dumb thing and ruins the point of scavenging. But also this new way of determining the loot of containers far off from randomness is also pretty dumb :/
So I was standing on top of the Shotgun Messiah Factory and looting the chests there.
In search for a good loot I was reloading / reseting the save all the time when I had only bad stuff in there.
During A13 and A15 you could just reload until you finally got what you wanted, also the same with the trader inventory.
But now it seems that it is NOT random anymore what you get.
I noticed if I open all the chests in the SAME SEQUENCE then the loot will ALWAYS be the same. Regular *chests* seem to count as the same container regarding this.
Let's say I do this sequence:
1. Regular shipping crate
2. Regular shipping crate
3. ammo box
4. Weapon bag
5. Regular shipping crate
6. (finally) hardened chest (that big one with the best loot
In any case I will get the same loot. And the bad thing about this is:
If I go to another Shotgun Messiah Factory and raid it until the end and open the chests in the same sequence, I get the same loot AGAIN.
Now you could for example switch the container of 3. and 4.
This will make you get the totally same loot in 1. and 2. But then you will get new loot starting from the 3rd container (which would be the weapon bag).
By doing this it is still possible to reload and check for better loot. But you will have to write everything down to know what patchs you already did.
Now one may say:
I dont want to *cheat* and reload my save to get items faster, so I dont care.
But according to my thoughts, as the loot is not even random at all, it is a problem also for other people, because if they dont write down how they opened a sequence of containers, then they will always get the same loot and maybe not even knowing / noticing it. Then it will even hinder you to advance in the game, if all those super containers wont give you new stuff ever.
Now it seems that this is based on other things too. For example: You can spend a skill point on whatever and then open all the chests and the loot will be different. So it seems like you create a new seed for the calculation of the loot. Therefore it seems that all actions you do may determine what the loot container will have and if you change all those variables again then it will recalculate. But in any case, it is not random anymore if you open a container.
Next example:
I was in a library with 10 book shelves.
I opened all 10 in a special row. I will reduce it down to 4 books to make it easier to understand:
1. Shelf1 = Fireman Alamanach V3
2. Shelf2 = 15 Paper
3. Shelf3 = Nothing
4. Shelf4 = Hunter's Journal V6
then I reloaded the save and I opened them in the OTHER WAY AROUND starting with the last.
And what I got was this:
1. Shelf4 = Fireman Alamanach V3
2. Shelf3 = 15 Paper
3. Shelf2 = Nothing
4. Shelf1 = Hunter's Journal V6
Exactly the same sequence of books, even though I opened that shelves the other way around. So it is not only PREDETERMINED what will be in those containers, but also you are FORCED to recieve a certain item, regardsless of the opening sequence.
Then I realoded and opened all the 10 book shelves totally random.
Guess what?
1. = Fireman Alamanach V3
2. = 15 Paper
3. = Nothing
4. = Hunter's Journal V6 ...
So right at this point where I was in game, I was FORCED to recieve a Fireman Alamanach V3 the next time I opened ANY book case. Also I was FORCED to recieve 15 Paper the next time I opened ANY book case. And so on.
You may argue that reseting a save to "farm" for special books is a dumb thing and ruins the point of scavenging. But also this new way of determining the loot of containers far off from randomness is also pretty dumb :/