Loot bags disappearing before 20min?

ungkor

Refugee
I'm playing a maxed out game. Level 300, super base in the wasteland, 64 zombie waves during horde night, etc.

I've noticed that loot bags have begun de-spawning way before the default 20min time. Is there a limit to how many bags can exist in the world or something? On any given horde night, I seem to only end up with about 10% of the total loot bags that I witnessed dropping. It's especially painful when I see 3-4 red loot bags just disappear.
 
I have no idea about the lootbags, im just impressed you played up to lv300! Is that with defafult exp-settings? And what activities to you do in that world to keep going for so long? 👀
 
I have no idea about the lootbags, im just impressed you played up to lv300! Is that with defafult exp-settings? And what activities to you do in that world to keep going for so long? 👀
I played on and off until about level 200. After that, it just seemed too slow for me, so I cranked the xp up to 300%. Half of me likes min/maxing, trying to accomplish every single goal possible. The other half of me likes to just build bases, decorate, exist in the world and do some routine things. My job is a bit high stress, so doing something mundane like harvesting corn, sometimes feels nice.

I got bored with all that, and installed a mod called the (sp) Izzy gunpack. There are about 15 different weapons, each require 10 legendary parts. Its getting a bit too boring though. I would love it if this game company could expand on the game. The rinse repeat, 7 day cycle, with no end goals in mind, is not great.

The game isn't challenging after level 300. I can basically walk into any infested POI and destroy it without any problems. The game really needs to increase the endgame challenges.
 
The game isn't challenging after level 300. I can basically walk into any infested POI and destroy it without any problems. The game really needs to increase the endgame challenges.

End game content is a valid request, but needs to be tempered. Obviously, players experiences are varied but I would argue that many players consider end game before 10 horde nights and already start over.

Most players have end game gear and can walk through POIs untouched well before Day 70, many before Day 50, even on increased difficulties. Hence they restart to get the feeling of the early game danager.

I've noticed that loot bags have begun de-spawning way before the default 20min time. Is there a limit to how many bags can exist in the world or something? On any given horde night, I seem to only end up with about 10% of the total loot bags that I witnessed dropping. It's especially painful when I see 3-4 red loot bags just disappear.

Loot bag despawn times can be a challenge. There are mods, XML tweaks, and overhauls that do lengthen the despawn time.

I have to ask at "Level 300, super base in the wasteland, 64 zombie waves during horde night" what could a red loot bag, or any loot bag for that matter, offer up that you do not already have oodles of?
 
Is there a loot bag spawn limit? Could loot bag despawn if there are too many in the area?

I would imagine that at his level, his gamestage would lead to a max level horde and a bajillion loot bags especially if you wait until the end of the night.
 
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What version of the game are you playing? Until recently (I think 2.4), bags would not last all night if you were on 2 hour days (or even less than that). They've increased that now and they should last all night. I don't pay close enough attention to them to know if they all do. But there are definitely far more bags left over at the end of horde night now than there used to be for me.
 
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