HeroHilley
Refugee
In my search, I couldn’t really find anything specific to this, but I know it has to have been discussed and referred to probably many times before.
I’m not sure what the actual time is for them to despawn, but I’ve heard something like 20 minutes.
There needs to be an adjustment to the time they stay before despawning, because on long stretches like blood moon, if you’re trying to play it safe by hunkering down, it’s almost impossible to get out and get bags efficiently. Especially if you’re playing solo. In a sense, my group and I have found a bit of a better way to try and get them during a blood moon, but even then, you get surrounded and can have trouble, especially if they’re stuck in things like spikes or shrubs or whatever. I’m not sure the reasoning behind the shorter limited time, but I’m guessing it has something to do with resources and efficiency etc. That would just be my guess, but even then, I feel like that should be a priority that’s nonnegotiable. If that’s true, then maybe focus less on grass and leaves blowing around and more on a core part of the game. I don’t know how long would be the sweet spot, but I think at the very least, 30 minutes. Even that seems like it could be an issue during intense blood moons. But either way, despawn timer needs to be longer.
I’m not sure what the actual time is for them to despawn, but I’ve heard something like 20 minutes.
There needs to be an adjustment to the time they stay before despawning, because on long stretches like blood moon, if you’re trying to play it safe by hunkering down, it’s almost impossible to get out and get bags efficiently. Especially if you’re playing solo. In a sense, my group and I have found a bit of a better way to try and get them during a blood moon, but even then, you get surrounded and can have trouble, especially if they’re stuck in things like spikes or shrubs or whatever. I’m not sure the reasoning behind the shorter limited time, but I’m guessing it has something to do with resources and efficiency etc. That would just be my guess, but even then, I feel like that should be a priority that’s nonnegotiable. If that’s true, then maybe focus less on grass and leaves blowing around and more on a core part of the game. I don’t know how long would be the sweet spot, but I think at the very least, 30 minutes. Even that seems like it could be an issue during intense blood moons. But either way, despawn timer needs to be longer.