PC Loot abundance

Alec101

New member
I just started a new game with the new 20.1 patch, and EVERY house mailbox gave me a book. I think i got like 15, and I'm on day 1... Also, the loot is on 100%, didn't buff it at all, and I do seem to get tons of more stuff than i usually get on normal loot settings... I also have iron pickaxes, iron axes on day 1 o.O

I don't use any mods, game is vanilla.

So is this a bug or is this intended?

 
Welp! That is alot.

<lootgroup name="groupMailbox02">
<item name="resourcePaper" count="1,5" loot_prob_template="high"/>
<item group="booksAllScaled" loot_prob_template="low"/>
</lootgroup>

<lootgroup name="groupMailbox01">
<item group="perkBooksT0Day1" loot_prob_template="ProbT0"/>
<item group="groupMailbox02" loot_prob_template="ProbT1"/>
<item group="groupMailbox02" loot_prob_template="ProbT2Cap"/>
</lootgroup>

<lootprobtemplate name="ProbT0">
<loot level="0,1" prob="0.03"/>
<loot level="2" prob="0.07"/>
<loot level="3" prob="0.10"/>
<loot level="4" prob="0.13"/>
<loot level="5" prob="0.17"/>



This is the loot probability for books and the booksAllScaled from mailbox 2 is set to low. And the early perkbooks that you get on day 1 uses the ProbT0 template. It increases as you level.

Also this is the early game books you can get on day 1 from mailboxes. So I guess these was the ones you got, right?
 

Code:
<!-- *** Early_Game_Perk_Books -->
<lootgroup name="perkBooksT0Day1">
    <item name="bookRangersArrowRecovery"/>
    <item name="bookRangersCripplingShot"/>
    <item name="bookRangersKnockdown"/>
    <item name="bookRangersFlamingArrows"/>
    <item name="bookRangersAPAmmo"/>
    <item name="bookRangersExplodingBolts"/>
    <item name="bookRangersForestGuide"/>

    <item name="bookSpearHunter1Damage"/>
    <item name="bookSpearHunter2Maintenance"/>
    <item name="bookSpearHunter3SteelSpears"/>
    <item name="bookSpearHunter4StrongArm"/>
    <item name="bookSpearHunter5RapidStrike"/>
    <item name="bookSpearHunter6PuncturedLung"/>
    <item name="bookSpearHunter7QuickStrike"/>

    <item name="bookNeedleAndThreadDesertWear"/>
    <item name="bookNeedleAndThreadDusters"/>
    <item name="bookNeedleAndThreadFootwear"/>
    <item name="bookNeedleAndThreadLegwear"/>
    <item name="bookNeedleAndThreadPockets"/>
    <item name="bookNeedleAndThreadPufferCoats"/>
    <item name="bookNeedleAndThreadWinterWear"/>

</lootgroup>
 
The loot is kinda wonky in 20 for me.  Loot a restaurant, no food.  And I'm in wasteland.  Find a level 6 axe on day 2.  I have given up trying to find a cooking pot, instead I'm going with getting my forge recipe unlocked ASAP and baking one 😀  Loot a house, not one can of food.    Very RNG this version.

 
Got 4 needle&thread, 2 ranger's guide, 1 spear hunter books, rest schematics. I'm in forest biome, day1. Also, 3 iron axes, 1 iron pickaxe ... maybe just luck? I should buy a lottery ticket if so lol

 
Same, I went from stable to the latest experimental and the change was from almost never finding books to suddenly finding them constantly in mailboxes.

That said, it requires so many books and so much luck to complete a set that it will still take a good while before I complete any sets. And the ones I've been finding are the ones Robeloto listed so I guess I probably won't be finding everything right away.

 
The loot probabilities are, let's say, out of sync with the other updates made for A20. Out of balance, and TFP is aware. They mentioned in a thread a couple of weeks ago that they have a rebalance on the to-do list. Looks like they're starting to roll out some of that rebalancing.

<lootgroup name="groupMailbox01">
<item group="perkBooksT0Day1" loot_prob_template="ProbT0"/>
<item group="groupMailbox02" loot_prob_template="ProbT1"/>
<item group="groupMailbox02" loot_prob_template="ProbT2Cap"/>
</lootgroup>



This is a significant change from A20.0, and probably explains the increase. What does "groupMailbox" look like? Does it reference both Mailbox01 and Mailbox02 and still have count="all"?

 
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