Hello.
I have a simple suggestion;
Rework how loot abundance works so that it functions off of increasing rerolls on a loot table instead of a multiplier for how much of each thing you get post-loot rolls. This would cause higher/lower loot abundances to have a stronger effect on things like how many different items you get per lootable object instead of just increasing the quantity of those things. Conversely having decreased loot abundance (below 100%) would cause reduced quality and quantity of items, and with the change it would reduce the variety of items as well.
In general, such a change would spread out the available loot to a significantly higher degree, causing far more of a given lootable object's loot table to be found at any given point in time, instead of only finding a few bits at a time in varying quantities.
My personal reason for wanting this is because I like to play on high abundance with increased EXP gain and mods, while also increasing zombie spawn rate/area cap significantly and adding in special zombie variants. So when I go to loot a chemistry table and see 59 chrysanthemums or Generic Flower(tm) instead of anything useful, it vaguely annoys me. It would also make the experience of looting a Gamestage 20 Workbench less absurd than seeing 50 Iron Bars and a stack of tool parts, instead of a variety of useful things in lower quantities.
-If you disagree with my reason for wanting this I don't care. Draw a "skill issue" card from the "your problem" deck for your trouble.
-The change itself only effects people who play on higher or lower loot abundance settings than 100%, so is mostly a "make this slightly more interesting" suggestion.
I have a simple suggestion;
Rework how loot abundance works so that it functions off of increasing rerolls on a loot table instead of a multiplier for how much of each thing you get post-loot rolls. This would cause higher/lower loot abundances to have a stronger effect on things like how many different items you get per lootable object instead of just increasing the quantity of those things. Conversely having decreased loot abundance (below 100%) would cause reduced quality and quantity of items, and with the change it would reduce the variety of items as well.
In general, such a change would spread out the available loot to a significantly higher degree, causing far more of a given lootable object's loot table to be found at any given point in time, instead of only finding a few bits at a time in varying quantities.
My personal reason for wanting this is because I like to play on high abundance with increased EXP gain and mods, while also increasing zombie spawn rate/area cap significantly and adding in special zombie variants. So when I go to loot a chemistry table and see 59 chrysanthemums or Generic Flower(tm) instead of anything useful, it vaguely annoys me. It would also make the experience of looting a Gamestage 20 Workbench less absurd than seeing 50 Iron Bars and a stack of tool parts, instead of a variety of useful things in lower quantities.
-If you disagree with my reason for wanting this I don't care. Draw a "skill issue" card from the "your problem" deck for your trouble.
-The change itself only effects people who play on higher or lower loot abundance settings than 100%, so is mostly a "make this slightly more interesting" suggestion.