custom_hero
Refugee
who knows which multiplier changes game parameter loot abundance? in loot.xml
<lootcontainer id="20" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" prob="0.7"/>
<item group="beverages" count="1,2" prob="0.3"/>
</lootcontainer>
as I understand it, the multiplier loot abundance is multiplied by the parameter count = "".
If loot abund is 50%, count = "1" the box will be empty.
<lootcontainer id="20" count="1,2" size="6,4" sound_open="UseActions/open_fridge" sound_close="UseActions/close_fridge" loot_quality_template="qualBaseTemplate">
<item group="coldfood" prob="0.7"/>
<item group="beverages" count="1,2" prob="0.3"/>
</lootcontainer>
as I understand it, the multiplier loot abundance is multiplied by the parameter count = "".
If loot abund is 50%, count = "1" the box will be empty.
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