Boidster
Refugee
I cite your previous statement, do you still stand by it?
I mean...I'm not employed by TFP so it's not like the One Known Truth or anything, but that is my understanding of how LA works, yes.
If yes, replace step 3 (which is also step 3 in your detailed example if I understand that correctly) with
for each item {
result=0;
while (abundance>100%) {
result=result+1; abundance=abundance-100% }
if ( rnd(abundance)==1 ) { result=result+1 } // rnd(k) returns 1 with a probability of k, otherwise 0.
}
Ah, okay, I'm sorry I didn't grok your suggestion before. I see what you are doing here and I'm going to go test it with a couple of different loot containers.