Cernwn
Refugee
Are there any overhauls/mods/modlets for A18 that make significant changes to the biomes.xml file? Specifically, I would like to disable/remove splatmaps, make changes to generate biomes and sub-biomes (by elevation and adjacent biomes ONLY), and add in a few new sub-biomes like wetlands/swamps and plains/tundra. I know this has been done in previous alphas, but am unaware of any specifics. PLEASE HELP donate more links or info on this topic, such as these below:
Gipo's Biome Tweaks (by Gipothegip)
Biomes in random gen and custom biomes (by Hoarst)
[OVERHAUL] A16 CLASSIC Style HARDCORE (download removed, by N2n1)
Biome & and RWG Tweak (earlier version of above, download removed, by N2n1)
The Wild Land, random world generation mod for A17 (by Mjrice)
[MODLET] Russian Biomes (by YuriBengala)
[OVERHAUL] HDHQ - Textures/Lighting/Environment (by DUST2DEATH)
If it has already been done elsewhere, why re-invent the wheel? If all that exist are older (incompatible) snippets of code, I will make do with those and see what I can improvise, adapt and overcome.
Just to be perfectly clear, I am NOT looking for info on NitroGen, just modding xml. Thanks in advance.
Gipo's Biome Tweaks (by Gipothegip)
Biomes in random gen and custom biomes (by Hoarst)
[OVERHAUL] A16 CLASSIC Style HARDCORE (download removed, by N2n1)
Biome & and RWG Tweak (earlier version of above, download removed, by N2n1)
The Wild Land, random world generation mod for A17 (by Mjrice)
[MODLET] Russian Biomes (by YuriBengala)
[OVERHAUL] HDHQ - Textures/Lighting/Environment (by DUST2DEATH)
If it has already been done elsewhere, why re-invent the wheel? If all that exist are older (incompatible) snippets of code, I will make do with those and see what I can improvise, adapt and overcome.
Just to be perfectly clear, I am NOT looking for info on NitroGen, just modding xml. Thanks in advance.
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