From what I can tell, TFP have added a measure of randomness to POIs in Navezgane. I have created a few b208 Navez games so far, and while the locations and POI types at a given location have been the same (not surprising), the lootable contents of those POIs and the working/damaged status of crafting stations (including at trading posts) have been different. Using the trading post in the National Forest on Raner as an example (has Forge, Chem, Workbench, and Mixer), one game had an operational Forge and Workbench, another had the Forge/Chem/Mixer working. While it might be troublesome to find a particular station (the Mixer, for example), I'm kind of liking the new randomness to Navezgane.