Hello,
I'm making a couple of rebalance changes to effect the mid and late game, and one of the things we've often noticed is that item repair is very cheap and even low loot abundance can lead to stockpiling items and regular trips to the trader.
One of the proposed changes we are going to try is quite harsh, but we want to remove the ability to repair Quality 1 items, and make repairing an item reduce its quality level by one. I thought I could inject this when the item is added to the Repair Queue in the inventory, but it wasn't obvious where to put the change.
FWIW I'd want to add a Q1 check to prevent repair, and then actually reduce the quality when the repair completes.
I noticed that it also looks possible to add maybe Q7 and Q8 loot options if this repair policy becomes too harsh.
However, I'm still quite new to this and don't really know what I'm doing. I don't want to hook into the XUiC_ side as that felt like the wrong approach and I thought there should be a way to find it from the Inventory and ItemStack side of things.
Anybody got experience with the Items system?
I'm making a couple of rebalance changes to effect the mid and late game, and one of the things we've often noticed is that item repair is very cheap and even low loot abundance can lead to stockpiling items and regular trips to the trader.
One of the proposed changes we are going to try is quite harsh, but we want to remove the ability to repair Quality 1 items, and make repairing an item reduce its quality level by one. I thought I could inject this when the item is added to the Repair Queue in the inventory, but it wasn't obvious where to put the change.
FWIW I'd want to add a Q1 check to prevent repair, and then actually reduce the quality when the repair completes.
I noticed that it also looks possible to add maybe Q7 and Q8 loot options if this repair policy becomes too harsh.
However, I'm still quite new to this and don't really know what I'm doing. I don't want to hook into the XUiC_ side as that felt like the wrong approach and I thought there should be a way to find it from the Inventory and ItemStack side of things.
Anybody got experience with the Items system?