PC Look How Far We've Come

I... think he's... uhh... trying to play with our minds.

The random poop might be for extra confusion effect.

 
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Probably doesn't work anymore.  MM kept dying from gravel so he removed it falling, and even tree falls don't do damage anymore.  Unfortunate side effect of MM sucking is that if something kills him he removes it from the game.  I'll be amazed if dart traps can blow gyro's anymore. 

Hell, he once had the drop key remapped because he dropped his bow.  😃

 
Probably doesn't work anymore.  MM kept dying from gravel so he removed it falling, and even tree falls don't do damage anymore.
My co-op partner kilt two zombies in our game the other day by dropping trees on them. Now I did not directly witness this, however my friend is of impeccable character and honesty so I trust his description of events.

Nevertheless, Imma go test it...

Edit to add: CONFIRMED. Trees kill zombies. Only tested on an Arlene, dunno yet how tough of a zombie a tree can take down, or whether different trees do more/less damage (one assumes the little trees do less than the big ones, but a 900HP big tree vs a 1200HP? Pine vs oak? Dunno yet.)

 
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My co-op partner kilt two zombies in our game the other day by dropping trees on them. Now I did not directly witness this, however my friend is of impeccable character and honesty so I trust his description of events.

Nevertheless, Imma go test it...

Edit to add: CONFIRMED. Trees kill zombies. Only tested on an Arlene, dunno yet how tough of a zombie a tree can take down, or whether different trees do more/less damage (one assumes the little trees do less than the big ones, but a 900HP big tree vs a 1200HP? Pine vs oak? Dunno yet.)
Weird, I have tried several times with no luck.  Good to reaffirm that I just suck. :)

 
It is not 100% even on a direct hit. I did not do a detailed enough test to see if Arlene still took some damage in the tests where she survived. But on several tests she got squished dead. I learned that AI needs to be turned on in order for it to work. I tried numerous times just spawning her in with AI off and then felling a tree on her head, but it just bounced off of her. So I had to cut the tree down to the last hit, then toggle AI on and quickly drop the tree.

 
Fair change imo, dropping equipped items in combat is so infuriating
It is a fair change but Guppy’s point was that when Madmole plays the game he makes changes based on his own preferences. That’s great if your preferences match up with his but not happy days when they don’t. 
 

In my own case that happens with XP. He loves farming XP and likes seeing the notification of how much XP he gets. When he can kill multiple enemies with a grenade and then sees an XP gain in the 14k range he is ecstatic. I, on the other hand, feel the opposite about XP and would love at the very least if that bottom right notification could be toggled off. I hate that it is also an indicator of actual zombie death— which is another preference difference between us: He hates when zombie death is ambiguous. He wants it telegraphed in very obvious impossible to miss ways to the player. I like it when you don’t know if they are truly dead or not. 
 

Since Madmole makes changes based on his preferences my only recourse is to mod. 
 

 
It is a fair change but Guppy’s point was that when Madmole plays the game he makes changes based on his own preferences. That’s great if your preferences match up with his but not happy days when they don’t. 
 

In my own case that happens with XP. He loves farming XP and likes seeing the notification of how much XP he gets. When he can kill multiple enemies with a grenade and then sees an XP gain in the 14k range he is ecstatic. I, on the other hand, feel the opposite about XP and would love at the very least if that bottom right notification could be toggled off. I hate that it is also an indicator of actual zombie death— which is another preference difference between us: He hates when zombie death is ambiguous. He wants it telegraphed in very obvious impossible to miss ways to the player. I like it when you don’t know if they are truly dead or not. 
 

Since Madmole makes changes based on his preferences my only recourse is to mod. 
 
I'm disappointed in you Rolland.  All that and no link to your mod page? 🤣

 
I never got to play Alpha 1. I hope one day, once the game has gone Gold, the Pimps will release the (currently) unavailable Alpha's 1 to 5 for a little nostalgia/history trip.

 
Probably doesn't work anymore.  MM kept dying from gravel so he removed it falling, and even tree falls don't do damage anymore.  Unfortunate side effect of MM sucking is that if something kills him he removes it from the game.  I'll be amazed if dart traps can blow gyro's anymore. 

Hell, he once had the drop key remapped because he dropped his bow.  😃
Yes, it's sad. Bt it's true.

i think...... this is called - "Bad design" ;)

Weird, I have tried several times with no luck.  Good to reaffirm that I just suck. :)
Yes, indeed-trees can still kill zombies now.... but this has been reworked so that it can no longer be practically used. 

In this kind, this feature does not make sense.

 
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- nothing... -

there is simply no way to delete a post, even if it is the last one....

by the way, how can i insert a new quote in a message when i edit it again?

 
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Hell, he once had the drop key remapped because he dropped his bow.  😃
Hmm, obviously MM doesn't accidentially hit ungrown (already harvested) plants when trying to harvest crops and therefore would reintroduce picking up grown plants with E instead of hitting them? (Imho picking them up with E may also use stamina, but at least you will not accidentially hit anything else around you don't want to hit).

 
Slight tangent to that.  I actually wish grass didn't have colliders at all.  Would save a lot of headaches from block placement to crawler hitting, and they could use bushes as a better way to get plant fiber. 

Plus, all of those colliders out in the world... Think of the performance gain!  :)

 
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