Ghostlight
New member
Now I have had a chance to play several playthroughs of A17 to "late-game" (post day 50), a few long-term resource issues have raised their head. I mostly play co-op and I am typically the miner/bullet supplier for 3 players. This means I have the job of producing *at least* 2000 9mm rounds (or equivalent) for each player, every week.
I find a couple of necessary resources are much harder to gather then their peers. Namely:
1) Bones (in fact the main resources needed are Paper and Duct Tape but it all stems from Bones).
2) Lead. Who'd have thought? In our ammo chest right now is 10k Gunpowder. No Bullet Tips. No lead.
I think both these resources need to be looked at, so either they are made more prevalent on the map, or there are more sources of them introduced. Brass comes a close third on this list, for the record, though Steel Casing help alleviate this. Without Steel Casing being in the game, Brass would absolutely be the #1 long-term scarce resource.
I find a couple of necessary resources are much harder to gather then their peers. Namely:
1) Bones (in fact the main resources needed are Paper and Duct Tape but it all stems from Bones).
2) Lead. Who'd have thought? In our ammo chest right now is 10k Gunpowder. No Bullet Tips. No lead.
I think both these resources need to be looked at, so either they are made more prevalent on the map, or there are more sources of them introduced. Brass comes a close third on this list, for the record, though Steel Casing help alleviate this. Without Steel Casing being in the game, Brass would absolutely be the #1 long-term scarce resource.