Logic/Common Sense and 7 Days to Die

Lisa_Lina

Refugee
1. More Questions, Fewer Answers

Hi everyone.

Lately I've been thinking about how much of this game actually makes sense, and the more I think about it, the fewer answers I find. I know it's an RPG and games don't always have to be realistic, but the RPG side of 7 Days to Die seems to be getting stronger with every update.

Let's start with something simple.

Regular zombies? Sure. That's easy enough to explain. Some kind of virus wiped out humanity and turned people into zombies. Fine. Let's ignore the fact that, for some reason, the average zombie is now physically stronger than the average human.

Then we have ferals. Alright, let's say they're simply tougher, stronger zombies that evolved somehow. Maybe... starvation? Although I'd expect starvation to make them weaker, not stronger. Let's just assume something happened. It's a game, after all.

Now let's look at the green zombies. Radioactive, I guess? Fine. Maybe instead of falling apart from radiation, they somehow mutated and gained superhuman abilities. Sure, I can live with that.

Then things start getting... interesting.

The yellow/orange zombies. What happened to them? Ate too many oranges? Got a really nice tan? Ripened like fruit? Why are these things basically walking titans?

And the blue ones? They can shock people with electricity now. Were they plugged into a power outlet for years until they learned how to store electricity and discharge it at will? That's... certainly one way to explain it.

At this point it almost feels like some demonic virus escaped into the real world and started giving dead bodies random superpowers.

Doesn't that sound more like Darkness Falls mod?

Let's not even get into exploding zombies that somehow contain enough force to rival military explosives, zombies that spit bees, or ones that casually throw boulders the size of a person.



2. World Settings

This is supposed to be a survival game. Version 3.0 will finally let us tweak zombie behavior a little, but something still feels off.

Take Project Zomboid as an example. It has two very important world settings: zombie population and zombie respawn. 7 Days to Die has neither.

There's no actual population setting, and there's no way to disable zombie respawns without effectively removing every zombie from the world permanently.

So we're dealing with what are basically cybernetic meatheads whose skulls are apparently stronger than reinforced concrete, and they also respawn forever. Funny.

I know the usual explanation is optimization. The game can't keep tens of thousands of zombies loaded at once without hurting performance.

But from a player's perspective, it makes everything I do feel meaningless.

I don't want to place hundreds of land claim blocks just to stop zombies from spawning around my base.

I want to clear out an entire town and surround it with walls. Or at the very least, secure my home and the surrounding area without the game constantly pretending new zombies are materializing out of thin air.

3. The Blood Moon / Seventh Night

Now let's talk about the Blood Moon. That's an entirely different discussion.

To survive the seventh night, people build dedicated "horde bases" right on the edge of high loot-stage biomes. They create these bizarre stick-like microstructures that exploit zombie pathfinding, with entire buildings suspended in midair or balanced on what might as well be chicken legs.

I get it. Nobody wants their main base destroyed, and everyone wants to maximize their loot. That's a matter of personal preference, and that's not really my point.

Personally, though, it looks completely absurd. But let's put personal taste aside and get to the real question.

Every seventh night, there's a massive zombie assault. Sounds cool. But... why? What's the actual reason behind it? Is it just a gameplay mechanic? The moon turns red, and suddenly every zombie becomes something else entirely? Then why doesn't sunlight have a similar effect?

Did the virus come from space? Are aliens somehow influencing the infected through moonlight? Why does this happen exactly the way it does? I'm not even asking for deep lore here. I'm asking for a believable cause-and-effect relationship.



4. Survival vs. RPG/MMORPG

When you really think about it, there isn't actually that much "survival" left in this survival game.

We eat. We drink. We cure a zombie virus with honey. We take pills that magically improve our loot drops or reduce fall damage. We collect trader badges (or whatever they're supposed to be) so we're allowed to enter the next biome.

At some point, it starts feeling less like a survival game and more like an RPG—or even an MMORPG with survival mechanics layered on top.



5. Melee Weapons

And that's before we even get to the fact that the game is almost entirely centered around fighting.

So what do we fight with? Baseball bats. Knuckle wraps. Knuckle weapons. Sledgehammers. Spears. Sure, there's a decent selection. But... is that really what ordinary people keep lying around their homes? Or carry around in their pockets? Maybe criminals or gang members would. Most people wouldn't. So where are the pitchforks? Or the countless other tools that could easily double as weapons?

Why can't we grab a chair and smash it over a zombie's head? Oh, right. We pick up chairs because they turn into a hundred pieces of wood. Let's just add that one to the list, too.

6. Ranged Weapons

Now let's talk about ranged weapons. The weapon variety itself is perfectly fine. Pistols, revolvers, rifles, shotguns, assault rifles... Honestly, I have no complaints there. I'm not even going to get into the hitbox issues.

But here's what I don't understand. Why do I need to dump an entire shotgun magazine into a zombie's face just to kill it?

You'll probably say:

"Your weapon is low tier." "Your perks aren't high enough." "Your aim isn't great."

Maybe. But I'm still not shooting a water pistol. One shotgun blast to the head is more than enough to shatter a human skull. Sure, you could tell me: "Just lower the zombie health in the world settings." And yes, I could. But that's not what I'm talking about. This isn't about personal preference. It's about internal logic.

Why does every basic zombie feel like a Terminator at the start of the game when, in real life, someone could fracture a skull with a single swing of a chair? What's the reasoning behind that? Because it's an RPG?



7. So... Is 7 Days to Die an MMORPG?

Alright. Let's accept that. Let's say it's an RPG, and that explains everything I've mentioned so far. Then why stop where we are? Why don't we have zombies carrying assault rifles? Or magic wands? Where are the invisible zombies with glowing eyes? Ghosts? Demons? Necromancers? Why not?

fst.jpg

That's what RPGs usually do. They're full of creatures with unique abilities. Half-dragons breathing fire. Ice golems. Dark mages. Liches. Twenty-meter-tall warriors wearing plate armor and carrying swords bigger than they are. Where are the orcs? The goblins? Cat people? Skyrim is an RPG too. And, in many ways, it's also a survival game - open world, food, drinks, cold weather mechanics, countless buffs and status effects.

So if we're embracing RPG mechanics anyway... why stop halfway?



8. My Opinion (and the Opinion of the People Around Me)

If we're making an RPG... Then give me magic. I want protective spells. Fire cloaks. Mana. Spellcasting. Alchemy. Enchantments. Socketing gems into gear. Custom item effects like simple "+2 Armor" or "A small lightning storm strikes nearby enemies whenever you're hit."

Come on. It's an RPG, isn't it? Let's go all the way.

Honestly, I'm looking forward to the day I can fight zombies during a Blood Moon by raining meteors from the sky and impaling hordes with giant ice spikes...

...while they're shooting back with rifles, throwing fireballs at me, and healing themselves whenever I look away. Wouldn't that be amazing?

Just imagine it. A magical zombie apocalypse where magic and technology coexist, where every strange mechanic actually has an in-universe explanation. At least then the game would feel consistent.

And it would certainly make me want to come back every single day.

scnd.jpg



9. One Simple Fact

Please. Just think about the direction you're taking. I'm genuinely asking. Don't lose sight of what this game is supposed to be. You have to choose. Either commit to survival. Or fully embrace RPG mechanics. Trying to be both at once just leaves the game caught somewhere in the middle.



10. Final Thoughts

And just to be clear... I'm actually completely serious about the magic. This isn't sarcasm. It's not a joke.

My friends and I genuinely think the game would be far more interesting if it fully embraced that direction.

Just imagine it. A fully destructible world filled with zombies and magic, where every battle turns into complete chaos against minibosses and massive bosses. I'd play that every single day.

But if that's not the direction you want to take... Then maybe it's time to pay a little more attention to realism instead?
 
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OH MY GOD PLEASE NO!
If you replace the bandage and pill icons with healing potion icons, you won't notice the difference. If you replace the candy in the vending machines with elixirs, you won't notice the difference either. Treating infections with honey—brilliant, right? Why not a honey elixir? Why do we have "magical" zombies but no magic? Or are we Muggles?
 
Actually I think someone from TFP already mentioned "occult" happenings as an explanation for strange zombies and things like bloodmoon. Or at a minimum this is a longstanding theory many forum users believe.

Now "occult" is squarely placed in the fantasy genre, but that doesn't automatically mean there are spells and combat wizards like in D&D. Read Lovecraft if you doubt that. Also RPG doesn't automatically mean fantasy or D&D like mechanisms. There are many RPGs in space or after the apocalypse, there is a kung fu RPG and an RPG about plush toys (the last two examples are pen&paper RPGs though)

I disagree fully with "Either commit to survival. Or fully embrace RPG mechanics.". Part of 7D2D's success has probably been because it is a wild mix of genres. And 7D2D was always survival light and RPG light. So much so that some players say 7D2D is not even partly RPG, it just has some minor mechanisms coming from RPGs, but not enough to call it RPG at all.


PS: I would welcome an option that gives POIs as a quest only once and turns off respawn (maybe part of that is already in the game now?). The world is big enough that at least single player could play through the game without clearing any POI twice. The few zombies on the street can always be explained away by roaming zombies.
 
I try not to take the game too seriously. When you start seeking out answers to everything or comparing it to reality it dampens the fun.

On another note, story mode should clean up the lore side of things at least :)
 
I try not to take the game too seriously. When you start seeking out answers to everything or comparing it to reality it dampens the fun.

On another note, story mode should clean up the lore side of things at least :)
Unfortunately, I can't say the same. I mostly play Project Zomboid, simply because everything there is much more logical and closer to real-life conditions. I like to think with my head, and not just perceive a game as a "game." In a sense, immersion in a situation entertains me. Maybe you know what D&D is? Well, for me, most games are perceived that way. And when I can't find answers to my questions, it really irritates me. If you're used to not thinking in games, that's your business. But everyone around me thinks exactly the same way. That's why I'd like to have complete, logical answers to all my questions.
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Also RPG doesn't automatically mean fantasy or D&D like mechanisms. There are many RPGs in space or after the apocalypse, there is a kung fu RPG and an RPG about plush toys (the last two examples are pen&paper RPGs though)
Do you have any examples to back up your words? I don't know of a single RPG game that doesn't have magic. Even kung fu games have magic, mages, and so on.
 
I disagree fully with "Either commit to survival. Or fully embrace RPG mechanics.". Part of 7D2D's success has probably been because it is a wild mix of genres.
Most "old" players play the game purely out of nostalgia for a time when there was still a lot of logic in the game. New players come only because, "The game is beautiful, vibrant, you can level up, kill zombies, and build in an open world." These people, for the most part, don't need anything beyond that. They're simply incapable of deeper thought.
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Now "occult" is squarely placed in the fantasy genre, but that doesn't automatically mean there are spells and combat wizards like in D&D
Isn't the point that if there is occultism, then there is magic? If there is magic, then there must be spells. Occultism does happen somehow. Why is knowledge of magic inaccessible to everyone?
 
There are many RPGs in space or after the apocalypse, there is a kung fu RPG and an RPG about plush toys (the last two examples are pen&paper RPGs though)
I doubt that's true. Just look at the list of the MOST diverse games that are RPGs. And notice, even those about animated toys, space, kung-fu and so on. Not board games, not D&D. These are all RPG games with magic. And that's not even the entire list. There are dozens, hundreds, thousands of them.
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II
Star Wars: The Old Republic
Spelljammer: Pirates of Realmspace
Warhammer 40,000: Rogue Trader
Phantasy Star IV
Phantasy Star Online 2
Star Ocean: The Second Story
Star Ocean: Till the End of Time
Star Ocean: The Divine Force
Cosmic Star Heroine
Septerra Core
Anachronox
Destiny 2
The Technomancer
ELEX
ELEX II
Jade Empire
Amazing Cultivation Simulator
Tale of Immortal
The Matchless Kungfu
Hero's Adventure: Road to Passion
Path of Wuxia
Wandering Sword
Sword and Fairy 7
Xuan-Yuan Sword VII
Gujian 3
Swords of Legends Online
Age of Wushu
Naraka: Bladepoint
The Cruel King and the Great Hero
World of Final Fantasy
Ni no Kuni: Wrath of the White Witch
Ni no Kuni II: Revenant Kingdom
Rhapsody: A Musical Adventure
The Plucky Squire
Forgotton Anne
Kingdom Hearts III
Paper Mario: The Thousand-Year Door
Fable
Fable II
Fable III
Child of Light
The Bard's Tale IV
King's Bounty: The Legend
King's Bounty II
Dragon Quest XI
Bravely Default II
Planescape: Torment
Tyranny
Pillars of Eternity
Pillars of Eternity II: Deadfire
Baldur's Gate 3
Divinity: Original Sin
Divinity: Original Sin 2
Arcanum: Of Steamworks and Magick Obscura
Dark Messiah of Might and Magic
Dragon Age: Origins
Arcanum: Of Steamworks and Magick Obscura
GreedFall
Dishonored 2
Sunless Sea
Sunless Skies
Shadowrun Returns
Shadowrun: Dragonfall
Shadowrun: Hong Kong
ELEX
ELEX II
Numenera
Hogwarts Legacy
Spellcaster University
Academagia: The Making of Mages
Ikenfell
Persona 3 Reload
Persona 4 Golden
Persona 5 Royal
Tokyo Mirage Sessions ♯FE
The World Ends with You
Neo: The World Ends with You
Shin Megami Tensei V
Hylics
Hylics 2
OFF
Omori
Undertale
Yume Nikki
Disco Elysium
 
Ok, I have to say that your list of games that have magic in them is not a convincing argument. No shade on those games btw, I've played a fair few of them and enjoyed them. But to say 7dtd should have magic just because all those other games do is mind-boggling. Maybe the reason 7 days stands out to a lot of people is that it doesn't necessarily follow what all the other games do. I play a lot of games of various genres and 7 days is one I keep coming back to because it still feels fairly unique to me.

For context, I'm currently enjoying Diablo 4 with a sorcerer build, and got a really good wizard build in Enshrouded so it's not magic in games that I dislike... but do I want magic in 7 days? Hell no. It doesn't fit the theme or feel of the game for me.

My advice? If you don't like the fact that 7 days doesn't have magic, then you're playing the wrong game.
 
Do you have any examples to back up your words? I don't know of a single RPG game that doesn't have magic. Even kung fu games have magic, mages, and so on.

Pen&Paper:
d6 space
Traveller
star trek
Stars without numbers
Mothership
Coriolis
The Expanse
Paranoia

computer game:
The outer worlds
Citizen sleeper
Mass Effect
Deus Ex
Cyberpunk 2077
Fallout

I would even list Numenera here, though it is a mixed case. While the people in that world believe that of all those gimmicks are magic items, in reality they are remnants of a lost advanced civilization nobody understands anymore. The RPG seems to take its inspiration from Arthur C. Clarke's famous words: "Any sufficiently advanced technology is indistinguishable from magic".
 
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Most "old" players play the game purely out of nostalgia for a time when there was still a lot of logic in the game. New players come only because, "The game is beautiful, vibrant, you can level up, kill zombies, and build in an open world." These people, for the most part, don't need anything beyond that. They're simply incapable of deeper thought.

Duh. Me not understanding your fancy words. Me like 7d2d ;)

Isn't the point that if there is occultism, then there is magic? If there is magic, then there must be spells. Occultism does happen somehow. Why is knowledge of magic inaccessible to everyone?

Occultism is surely magic. Though in occult stories there are often no spells you can use in combat, there are lengthy rituals to summon daemons or there are evil deities that drive anyone insane who tries to research or find them. But I am mostly talking about adventure games and books here, that scenario is seldom used in RPGs.
 
Not sure insulting people is the way to go about your crusade. Maybe just stick to PZ since it makes more "sense" to you and your deeper understanding.
PZ is based on logic and is almost a simulator. 7 Days to Die was originally designed in a similar way. Now, the game has 90% more RPG elements than before. Many say this game was supposed to be like PZ in a 3D world, but it actually went in the opposite direction. I'm just of the opinion that if a game has too many RPG elements, why doesn't it move there completely?
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My advice? If you don't like the fact that 7 days doesn't have magic, then you're playing the wrong game.
I'm not saying that if a game doesn't have magic, it's bad. No. I'm saying that it's an RPG, one of the few that doesn't have magic. So, if everything in the game can't be adequately described in terms of logic and realism, then why doesn't the game completely transition to an RPG? It has 90% of the elements of an RPG, from leveling up to magical zombies with abilities.
 
7 days to die ISNT a RPG game. Its a towerdefense, horror, survival game with RPG elements. Nuff said.
Tower Defense? With RPG elements? Horror? Minecraft is more like a horror game than this game. It's 90% an RPG where you run and gun or fight throughout the entire game. I can play CS 1.6 on a zombie server and get the same effect.
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It appears that you are incredibly defensive over your viewpoint as I did not feel the need to insult you to get my point across. You can play however you want, but don’t try to demean me just because you disagree.
Are you offended by someone else's opinion? I'm just saying that most people don't take the game seriously. Maybe it's fun for you when everything around you is a "joke," but it's not for me. There's nothing more to say.
 
Duh. Me not understanding your fancy words. Me like 7d2d ;)
Why do you think they cut 50% of the game's content? And then brought back 20%, but in a different form. Code optimization? Perhaps. But I think the game was too "complex" because of the variety.
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Occultism is surely magic. Though in occult stories there are often no spells you can use in combat, there are lengthy rituals to summon daemons or there are evil deities that drive anyone insane who tries to research or find them. But I am mostly talking about adventure games and books here, that scenario is seldom used in RPGs.
Honestly, playing as a crazy occult fanatic would be fun. Even if it's not combat magic, but summoning magic, it's worth it.
 
Tower Defense? With RPG elements? Horror? Minecraft is more like a horror game than this game. It's 90% an RPG where you run and gun or fight throughout the entire game. I can play CS 1.6 on a zombie server and get the same effect.

Just read the kickstarter page of 7D2D: https://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game . This is how the game was imagined by TFP at the start. Notice that what we have now is very similar to what is described there, with very few exceptions.

The game was initially just a small part of the game how it was supposed to be in the end. Having RPG features was not an idea that came about 8 years after they started, it was already in the kickstarter page. The RPG elements were just not implemented yet in the first versions.

Also it can be seen here that the game was always intended as a mix of genres. This should answer your question why TFP will not go fully RPG and remove survival. We are here because that was the plan all along.

And 50% cut content is a myth. TFP experimented a lot while working on the game for 10 years. Replacing systems with different systems that fullfilled the same purpose. For example crafting went through a few iterations. But each successive version of the game was bigger than the previous and had more features.
 
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