PC Lockpicks

Bhaaltazar

Refugee
Does anyone know what is the status of lockpicks in A17?

I remember Joel showing early version of lockpick system but they are not in the game.

I dont really care if they look good or not, but I would really like to have some sort of lockpicks by now ( even if it just means they look like a bone shiv and sound effect is like punching fists into the wall - from War of the walkers modpack ), but with current stealth mechanics and still banging pickaxe against the safe is a little bit old, not to mention loud :) )

So anyone know if Lockpicks are behind the corner for A17?

 
Last I had heard was that that was being postponed maybe until a later alpha, can't be completely sure though as there hasn't been much news on the topic lately.

 
Hopefully they come soon. I can't exactly say smashing safes is particularly riveting gameplay.
When they first gave us the list of what the wanted to accomplish for alpha 17 and I saw lockpicking I was super excited because smashing safes has always just been a nuisance and it's a shame they didn't get it in but it makes sense why they didn't due to the unity overhaul and all of that. Hopefully one day though.

 
When they first gave us the list of what the wanted to accomplish for alpha 17 and I saw lockpicking I was super excited because smashing safes has always just been a nuisance and it's a shame they didn't get it in but it makes sense why they didn't due to the unity overhaul and all of that. Hopefully one day though.
I just got a barn POI that has a garage door pre-installed, and the interior space is ideal to garage a motorcycle. The problem: It's locked, so.. worthless.

 
Yeah, this game needs lockpicks ASAP.

Finding safes should be exciting, yet whenever I find one I just get an extremely tedious feeling in my body; then I proceed to mark it on the map and leave. Smashing safes is one of the dullest things, epecially if you know you're gonna find garbage weapons due to your looting level.

I kept asking if lockpicking was still planned in the Dev Diary, at least 3 or 4 times. No response.

 
The Lockpick is a tool item that "upgrades" the secure container to its unsecure form without damaging or destroying it. Hold right click to "pick" the lock, and at the end of the upgrade time the lockpick will consume itself, requiring additional lockpicks to be crafted cleanmaster.

 
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Lockpick is definitely a needed item, even if only for safes. Valmod integrated them in 16.4 easily enough and they worked really well. Maybe some sort of skillcheck rather than guaranteed unlock, leading to broken lock on fail that then has to be sledged.

 
i believe madmole has said before that reg lock picks have been cancelled, and instead they may add acid later that silently breaks the locks

 
Maybe I misunderstood but I'm pretty sure madmole confirmed that they were including lockpicks for safes in A18... I'll link the posts if I can find them.

I have something better. I can confirm lockpicking safes.
 
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Lockpicking safes is definitely in for A18. C4 for breaching safes and doors is also in. Both of these items are gated behind books that must be found so RNG may doom you to continue to pound on safes and doors even in A18.

 
Lockpicking safes is definitely in for A18. C4 for breaching safes and doors is also in. Both of these items are gated behind books that must be found so RNG may doom you to continue to pound on safes and doors even in A18.
I hope it stays that way. I think there should be more rng for things like that as they are not 100% essential, just a nice alternative. Gives more reason to keep looting.

 
I hope they don't make lockpicking massively OP though, maybe make it take about as long as it would for you to break it open, but quieter so it'll be harder for someone to sneak up on you, and without having to hold down the left mouse button, so you can go semi-AFK while lockpicking.

 
...and without having to hold down the left mouse button, so you can go semi-AFK while lockpicking.
No, it needs to be more interactive, like lockpicks in Oblivion/Skyrim are. A feature should never be designed so you can just AFK during it, and not actually play the game. Games are typically designed to be played, and not as a distraction.

 
No, it needs to be more interactive, like lockpicks in Oblivion/Skyrim are. A feature should never be designed so you can just AFK during it, and not actually play the game. Games are typically designed to be played, and not as a distraction.
Yeah, good point.

How about making safes require electronic parts to make and include an alarm and 30 minute lockdown on failure to lockpick.

 
No, it needs to be more interactive, like lockpicks in Oblivion/Skyrim are. A feature should never be designed so you can just AFK during it, and not actually play the game. Games are typically designed to be played, and not as a distraction.
Hmmm...I dunno. I'm not a fan of the goofy lockpick minigames (or fishing or such).

I'm fine with some sort of something. I also don't think picking the lock should take nearly as long as cracking it open; especially when you have junky tools. Should be significantly faster. I'm thinking, perhaps if you fail it makes subsequent attempts take longer, and also the possibility of breaking the lockpick (assuming they aren't super hard or expensive to craft), which would probably block further attempts to pick; so now you have to break it open the hard way. :)

 
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