Hi fleshusCan we define somewhere the orientation that each generated prefabs will have for a specific prefab?
I put a sauna in my house and put chimneys underneath (very far) to give the impression that there is steam in the room, but it only works in the orientation where I 've built the prefab!
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If you turn the show facing option in tools 2 tab which way does the arrow pointYes this solution can work if I place the prefab manually but I would like to do the same with the RWG since I will share this prefabs, it would be more practical!
Finally I doubt that it is possible ... There is only in very particular cases like mine that this function would be useful, the devs will not be @%$#ed off to integrate useless stuff like that! I think I'll leave it like this ...
WestIf you turn the show facing option in tools 2 tab which way does the arrow point
ok.West
Otherwise I always use Nitrogen to generate my test maps. But does the RWG Vanilla also generate randomly oriented POIs?
Sorry forgot to add if you dont rotate the poi to face the correct way i the editor the poi will possibly spawn the wrong way. I normally make sure both nitrogen and vanilla are facing the correct way.West
Otherwise I always use Nitrogen to generate my test maps. But does the RWG Vanilla also generate randomly oriented POIs?
Yeh that code I think is old lol.ok thanks i will try this for the correct orientation to the road.
But in fact what I would like is to override this RWG placement method, that the road side of my prefab is always facing west in the world.
I desperately tried to add this to the xml of my prefab but it obviously had no effect:
<property name = "rotationMin" value = "0" />
<property name = "rotationMax" value = "0" />
<property name = "rotationStepAmount" value = "0" />
I found this in the rwgmixer.xml like it would work hahahah
I think I'll drop it for now, maybe one day we can add effects like smoke or steam more simply in the prefab editor. I would possibly suggest it to the devs ... Or I could find out if there is this somewhere in a mod, but hey ...