Javabean867
Survivor
I have no idea if this is even possible, but i have an idea.
I hate the lock picks, and i often grab a dev god hammer to bust the locks when i find them. Or i will spawn lock picks as i run out(they are stupid expensive).
We need a lock picking tool that doesn't get used up. It has durability that is decreased each time it is used. It would be repaired with repair kits. The lock picking perk would determine what level tool you can make, as well as reduce the chance that you would accidently set a pin incorrectly. The tool quality would effect durability, and also reduce the time it takes to pick the lock(think more pick types in the tool set). Oh and you can keep the icon the same.
Thoughts?
I hate the lock picks, and i often grab a dev god hammer to bust the locks when i find them. Or i will spawn lock picks as i run out(they are stupid expensive).
We need a lock picking tool that doesn't get used up. It has durability that is decreased each time it is used. It would be repaired with repair kits. The lock picking perk would determine what level tool you can make, as well as reduce the chance that you would accidently set a pin incorrectly. The tool quality would effect durability, and also reduce the time it takes to pick the lock(think more pick types in the tool set). Oh and you can keep the icon the same.
Thoughts?