PC Living of the Land its a poor gamble

Flycatcher said:
Would go with spoiling, fridge to slow the rate down a bit.
Spoiling is a nice concept, but a complete disaster to actually implement.

You'll now have an updating properly on every damn food that needs to update over time. And how would stacks of them work? You want a separate stack of meet at 95% vs 90%?
There's a game that exists that DOES have food spoilage, called Outward. The inventory management is much slower than it has to be because every food item has its own timer, and a hoarder like myself, with stacks and stacks of items, have excessive load times. I deliberately have to sell a ton of stuff just to keep loadtimes down.

 
And how would stacks of them work? You want a separate stack of meet at 95% vs 90%?
You can implement stacks with 'averages' pretty well.

- It takes 100 time units (TU) to spoil an item

- Each stack keeps a TU total to itself

- Each time you're adding to TU, you add (stack_size X time_elapsed)

- If TU total went past 100, spoil one unit. Spoil N if above 100N

- When you combine two stacks, you just add the TU totals (and potentially spoil one unit instantly)

- If you split a stack, you give each stack their proportion of the TU total

Having written that, I don't see spoilage being added to 7dtd, so, kinda pointless. :)

 
You must be a window licker for me to make seeds I have to have points in LOTL pay attention Sherlock.


Uh.... there are seed recipies you can find in loot. You don't need LOTL to makes seeds.

One point in LOTL makes farming work for one person. No issue. even 1 point is working fine for two players. For a larger group someone would have to spec into it most likely.

But they did increase the time investment so some XP for it would be nice.

 
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Conan Exiles and Ark both have spoilage. They also have food in much more abundance and it's still annoying to empty all that rotten meat out.
In ark, if your not using a superstack mod and holding 1000 cooked meat, your doing it very very wrong. Otherwise your gonna run to the fridge after a simple time of collecting rocks with a doedicuris, or simply flying around on a pteranodon. It's brutal.

Food spoilage may work in this game if we had very primitive options for food. Tier 1 (raw meat, ingredients) last 1-2 hours, tier 2 (bacon and eggs and such from one perk) lasts 3-4 hours, then add 1-3 hours for each perk invested for the specific things it unlocks.

The only issue is that food is meant to be scarce, and having plant spoilage would be an absolute nightmare. "I forgot to look at my crops after a day of traveling to a T5 quest and waiting all night to fully complete it, now all my crops are dead".

It COULD have place in the game, if it had very complex mechanics that DO NOT mesh well together. I go both ways on it's addition or removal. (That is if it ever gets implemented.)

 
Why does no one complain about the tons of rotten flesh you need until you can craft a reasonable amount of farmpots? Usually i hit tier 4 quests before i can craft 15-20 pots, at this point i dont need them anymore.

 
In ark, if your not using a superstack mod and holding 1000 cooked meat, your doing it very very wrong. Otherwise your gonna run to the fridge after a simple time of collecting rocks with a doedicuris, or simply flying around on a pteranodon. It's brutal.

Food spoilage may work in this game if we had very primitive options for food. Tier 1 (raw meat, ingredients) last 1-2 hours, tier 2 (bacon and eggs and such from one perk) lasts 3-4 hours, then add 1-3 hours for each perk invested for the specific things it unlocks.

The only issue is that food is meant to be scarce, and having plant spoilage would be an absolute nightmare. "I forgot to look at my crops after a day of traveling to a T5 quest and waiting all night to fully complete it, now all my crops are dead".

It COULD have place in the game, if it had very complex mechanics that DO NOT mesh well together. I go both ways on it's addition or removal. (That is if it ever gets implemented.)


Don't get me started on Prime Meat. That stuff spoils faster than milk shipped by Amazon.

 
In ark, if your not using a superstack mod and holding 1000 cooked meat, your doing it very very wrong. Otherwise your gonna run to the fridge after a simple time of collecting rocks with a doedicuris, or simply flying around on a pteranodon. It's brutal.

Food spoilage may work in this game if we had very primitive options for food. Tier 1 (raw meat, ingredients) last 1-2 hours, tier 2 (bacon and eggs and such from one perk) lasts 3-4 hours, then add 1-3 hours for each perk invested for the specific things it unlocks.

The only issue is that food is meant to be scarce, and having plant spoilage would be an absolute nightmare. "I forgot to look at my crops after a day of traveling to a T5 quest and waiting all night to fully complete it, now all my crops are dead".

It COULD have place in the game, if it had very complex mechanics that DO NOT mesh well together. I go both ways on it's addition or removal. (That is if it ever gets implemented.)
in 7D2D some of My usual Players chuckle at Me,  because I insist on bringing back snowballs from the Winter biome to form a bottom layer of any container holding raw or cooked foods.    Just My way of simulating a scenario where keeping raw and uncanned consumables cold,  would be desired. 

Players can interpret things to make the game seem more immersive,  everything doesn't have to be spelled out in game mechanics to simply have a good time in playing in the zombie apocalypse. 

 
Don't get me started on Prime Meat. That stuff spoils faster than milk shipped by Amazon.
We easily had 5 fridges full of cooked prime meat specifically for the baby dinos. When we wanted to get a carnivore and didn't have kibble (this was around v140 on an official server pre flier nerf) we would gather the prime meat while taming so it took longer to spoil. Eventually we got preserving salt from Scorched Earth to help with the spoilage, but even then it was just a grind fest.

 
Why does no one complain about the tons of rotten flesh you need until you can craft a reasonable amount of farmpots? Usually i hit tier 4 quests before i can craft 15-20 pots, at this point i dont need them anymore.


Why does no one mention, in all the arguments about seed return % and whatnot, that LotL also reduces the amount of rotting flesh you need for a farm plot? The game is telling us pretty clearly: want to be a better, more efficient farmer? Well you better git gud with LotL.

 
Why does no one mention, in all the arguments about seed return % and whatnot, that LotL also reduces the amount of rotting flesh you need for a farm plot? The game is telling us pretty clearly: want to be a better, more efficient farmer? Well you better git gud with LotL.
I think that overall, the farm plot cost doesn't enter into consideration as a concern,  because most of Us have tons of clay and the nitrate is usually already around since its used in gunpowder too,   gathering the rotten flesh,  for My viewpoint at least is usually inconsequential.  Its a one time investment of taking a few moments to gather roadkill or simply plucking the rotten flesh from the ABUNDANT  loot containers its so frequently tossed into.   My issues in the new farming system were from the longer time to be invested to get a 'dependable'  harvest.   Something that still doesn't feel quite right yet,  but the system is workable, and I am able to produce enough at LoTL3.   I had an issue in simply not being able to get a sustainable farm at LoTL1-2.    I still wind up with some wacked harvests each time I pull in a crop.   Never seems that the 50% chance to get a seed back,  yields better than 50% of seeds.  I tend to plant in groups of 6 of each type of produce, and I seem to have to recraft more than 50% of My seeds;  fortunately the overall yield still turns in a positive number,  just that its very unpredictable and winds up being a bit more of a time and thought investment to farming than I had been accustomed to doing previously.  But,  it works at LoTL3.

 
Imagine food would be needed to stay alive ingame and people would need farming essentially.

6 threads meanwhile about a absolute non needed fun feature while food is free everywhere in the world.

 
in 7D2D some of My usual Players chuckle at Me,  because I insist on bringing back snowballs from the Winter biome to form a bottom layer of any container holding raw or cooked foods.    Just My way of simulating a scenario where keeping raw and uncanned consumables cold,  would be desired. 

Players can interpret things to make the game seem more immersive,  everything doesn't have to be spelled out in game mechanics to simply have a good time in playing in the zombie apocalypse. 
Well it depend on how spoilage is implemented.

One I liked is that the stack only spoils one at a time, removes one item from the stack then resets the timer ark style for better words for it. cooling and freezing to slow it down.

Since there already a lot of mechanics ingame a de-buff would be better.

Having a higher chance of causing food poisoning over time for the entire stack giving the other perks a buff that way as well.

For Master-chef you craft at 0.0% food poisoning and the others at 2% time passes by and the food poisoning chance increases buffing the value of the Iron Gut.

So how it should work. 

Farming fresh product is 0.0% till bad 100% chance of poisoning.

The higher the de-buff the less items you need to make a seed tie that together with the living of the land seed-crafting turning the de-buff in to a chance of crafting one seed from one item.

Starting with max living of the land -25% chance to succeed to a seed from one item craft at de-buff 0.0% till a 75% chance to craft a on 100% of the de-buff

Level two starting at 50% and level one at 75%

Spoilage example.

Corn 7days.

Potato 10days.

Blue berry 4 days.

Hunting,

Fresh meat 0.0% till 100% should last at leased 5 days before it reaches 100% and have the option to scrap to rotten meat.

Would be nice to split it in to different types of meat, venison, rabbit, pork ect.

Cooking,

This will reset the food item but the higher the de-buff the more items you need to cook the recipe with (your cutting off the bad stuff)

Master chef has the advantage here because they start with less items needed.

Slowing things down could be done with the icebox adding snowballs as fuel or with a working refrigerator what could be added as a learn only to the advanced engineering perk.

The robotics inventor could add a learn only icebox mod to the drone as wel.

 
in 7D2D some of My usual Players chuckle at Me,  because I insist on bringing back snowballs from the Winter biome to form a bottom layer of any container holding raw or cooked foods.


Just wanted to say best comment so far in any thread discussing the changes to farming or food in general  😁

 
Farming now requires actual effort and you have a chance for failure.

I typically start farming once I got LoTL at perk 2 and then start making a sustainable farm at LoTL 3.
I will disagree here a bit. It's not effort. It's RNG. If RNG decides to flip a person the bird, even mildly ( you either don't get the extra crop, you lose the seed, or god forbid both) then farming is losing situation. The only real reason to the LoTL is for the extra crops you get from farms generated. But those are a finite resource unless you get trader missions that let them respawn.  That's not effort; it's random luck.

Effort would be having to properly irrigate and tend a farm (and I don't mean the Minecraft way where one block of water makes 9 or more blocks produce infinitely). It would be dealing with too much/not enough rain, maintaining proper soil conditions, deal with pests (missed opportunity IMO to have to craft and use a resource that prevents the zombie plague from spoiling crops). Vultures, other birds, etc could be a problem. But no, it's just pure RNG as if to make bothering with farming beyond the seeds you find is even worthwhile.

To have dive all the way to 3rd tier to make farming semi-viable is kind of a joke. The rewards are paltry unless you're a die hard farmer and in group play beyond 4-5 is still ultimately unsustainable. Even then, that's a lot of investment for mediocre returns.

And to compensate for that, we get airdrops with 10 or more highly valuable foods, vending machines always offering food the next day, and well, you only need 1 point in tracking to make sure you can live off charred meat indefinitely further making LoTL less desirable. 

All I'm saying is, let's not pretend it's effort that people are complaining about. It isn't. RNG is a mechanic rubs a lot of people wrong at the end of the day and while I might personally understand why and welcome the challenge, I can completely understand why people who liked farming, or have large groups they're trying to feed hate this change.

Make seeds a 60-65% chance.

 
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