Firstly, I LOVE this game to death. This is not complaining at all. I would like to know everyone's thoughts. Criticisms are very welcomed. Also, sorry in advance if other people have mentioned some of these, I don't scour the forums all day so I apologize in advance.
*Note: since this is "balancing" focused, it doesn't necessarily mean "easier". It's just a compilation of things, to me, that would make sense. This is clearly subjective.
**One more note: I completely understand this game isn't intended to be a hyper-realistic survival game. Me having any 'realism' type commentary in the following list is to be taken with this note in mind.
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1. I know, right off the bat, this one is going to be unpopular, so here goes. Have a server/game option to turn off vehicles' backpack-able ability. It really irks me that you can put a gyrocopter or a 2-ton 4x4 truck in your backpack (or any other vehicle). What the heck. (expecting hate on this one lol)
2. Robotic Drone: Crafting for this is too easy and also, the components don't make sense.
- Should start off with baseline (quality 1) 10 robotics parts, or even 15, in my opinion, then increase accordingly from there.
- Change out 'Scrap Polymers' for 'Electrical Parts'. It's a powered electrical thing.
3. Robotic Drone: Should require a battery to operate. I really wish this was a thing. Would make it way more “realistic” and balanced, but again, I know this one too, will probably be wildly unpopular.
4. Continuing with the batteries, all vehicles (except minibike, it seems like a lawn mower style engine) should also require one battery to operate. Sure, it'll make it slightly more difficult, but honestly, not that bad, and it makes complete sense. It's already pretty dang easy to get a vehicle.
5. Seeds gathered from harvesting crops/plants needs to be at least, slightly bumped up at ALL levels of ‘Living Off the Land’, for ALL plants. Example: I farm 10 corn plants and get 2 or 3 seeds...really? Ears of corn are MADE OF SEEDS. XD
6. The Fun Pimps should add (or replace possibly) a lever action rifle in .44 magnum. Just do an internet search for '44 magnum lever action' and see what you find. If it is replaced to use 44 ammo, bump up the ammo capacity and lower the ranged damage. Damage should be more than the 44 magnum revolver (more on this later).
7. The fact that 12-gauge ammo doesn't take any brass at all to craft, is weird. Should take at least 1 in my opinion, besides, 12-gauge are already supremely powerful.
8. Ok this might seem a bit much, Fun Pimps, but hear me out: Make the Hunting Rifle, Sniper Rifle, AK-47 and M60 in 7.62 only, and then, ADD 5.56 ammo to the game to make the Pipe Rifle, Pipe Machine Gun, and Tactical Assault Rifle utilize 5.56. This game is very lacking in ammo diversity - I know it's not intended to be a realistic 1st-person shooter, still, adding 5.56 would do well in this game.
Additional thought, it would be pretty easy to add 5.56 to the loot tables and the crafting menus. Make the crafting requirements be more than 9mm but less than 7.62. With this whole idea in mind, it would require no additional weapon models or animations to be added to the game.
9. The corollary to number 8, for clarity, balancing for the different cartridges would be the following, in terms of Ranged Damage, low to high: 9mm pistol, 9mm SMG, 44 pistols, 44 lever action, pipe machine gun 556, tactical assault rifle 556, pipe rifle 556, ak-47, m-60, hunting rifle & sniper rifle should be close to the same.
For the less gun-nerdy out there, I ordered that list the way I did, because mostly of barrel length and the rudimentary firearm mechanics of the game. Typically, a longer barrel will give more velocity, ergo, power from a projectile. A 5.56 going out of a short barrel should have less power than a 5.56 coming out of, say, a long rifle barrel, despite them being the “same” cartridge (Yes, I know there is way more to it IRL, but I’m talking mostly in the context of this game).
10. If 5.56 ammo were implemented, they could bring back the Marksman Rifle! Could make it as powerful, or close to the same power as the AK-47, in regard to the aforementioned list. The animations and weapon model already exist!
11. Hunting rifle and sniper rifle should be way more powerful than the .44 magnum firearms. As it currently is in the game, it doesn’t make sense at all. If anything, their current values should be swapped to the following, in terms of Entity Damage (standard ammunition type): .44 magnum = 59, hunting rifle = 61, sniper rifle = 70. But, me personally, I’d change them even more than what is in the system now: 44 mag = 55, hunting rifle = 68, sniper = 72. (And Desert Vulture like 50 or 51, idk)
12. Note: I don't know if the following thing already applies, so, apologies if I'm not aware. The Dead Eye perk should apply to ANY long gun that has a semi-automatic or bolt action configuration. Additionally, there should be a buff to the skill levels, or a progression incentive of some sort, that when a scope is attached to semi-auto/bolt action rifles, there is even more benefit from Dead Eye.
13. Big one here. So, we have the aptitude to eventually learn, gather resources for, and manufacture our own seemingly complex gyrocopter, but somehow, we have NO clue how to create a better functioning reverse gear??? Fun Pimps, please, for the love of god, and all that is holy, fix the unnecessarily neutered reverse gear in the gyrocopter. If I can make a contraption that can take to the skies, I should certainly be able to figure out how to make a reverse gear that works.
14. Why can’t we harvest rotting flesh, bones, fat and cloth from zombies’ bodies, but we can from the static corpses and gore piles that exist in the environment?
15. This one might be a bit harder to implement, but it would be cool to have more food recipes. Miso soup, chicken soup, chicken ration, cat food, and pears have no recipes (I think). I have some suggestions for the Fun Pimps, so it doesn’t sound like I’m just complaining, and just for the record, I LOVE the food recipes in this game. *Warning: the following recipe ideas might be really dumb.
- Chicken and Dumplings: Chicken ration, chicken soup, 1 corn bread, 3 fat, 1 water.
- Pear Crisp: Can of pears, 2 corn meal, 1 fat, 1 egg, 1 boiled water
- Kitty Burger: Cat food, 1 corn bread.
- Miso Pot Stew: Miso soup, 2 meat, 1 mushroom, 2 grass, 1 fat
16. Another food related item. Increase the amount of blueberries needed to make blueberry pie.
17. There needs to be a MASSIVE increase in damage to zombies/animals when striking them at top speed with the motorcycle or the 4x4. Should be no more than like 2 hits, with either vehicle, to kill a regular zombie or animal. Big zombies and/or bears are another case. What’s the point of the huge, gnarly spikes on the front of both vehicles if they don’t actually significantly damage enemies at full tilt?
18. Gyrocopter should always be able to outrun a vulture (when boosting) and the blades should damage them as well.
19. Vultures attacking you on the motorcycle disrupts the driving insanely too much, and it makes completely zero sense that you slow down moving, or stop all together, when being attacked by them. This is really bad. If the absurd amount of driving disruption is intended, at least dial it down some, please!
20. Another unpopular one (probably), nails should be required for more craftable items.
*Note: since this is "balancing" focused, it doesn't necessarily mean "easier". It's just a compilation of things, to me, that would make sense. This is clearly subjective.
**One more note: I completely understand this game isn't intended to be a hyper-realistic survival game. Me having any 'realism' type commentary in the following list is to be taken with this note in mind.
_____________________________________________________________________________________
1. I know, right off the bat, this one is going to be unpopular, so here goes. Have a server/game option to turn off vehicles' backpack-able ability. It really irks me that you can put a gyrocopter or a 2-ton 4x4 truck in your backpack (or any other vehicle). What the heck. (expecting hate on this one lol)
2. Robotic Drone: Crafting for this is too easy and also, the components don't make sense.
- Should start off with baseline (quality 1) 10 robotics parts, or even 15, in my opinion, then increase accordingly from there.
- Change out 'Scrap Polymers' for 'Electrical Parts'. It's a powered electrical thing.
3. Robotic Drone: Should require a battery to operate. I really wish this was a thing. Would make it way more “realistic” and balanced, but again, I know this one too, will probably be wildly unpopular.
4. Continuing with the batteries, all vehicles (except minibike, it seems like a lawn mower style engine) should also require one battery to operate. Sure, it'll make it slightly more difficult, but honestly, not that bad, and it makes complete sense. It's already pretty dang easy to get a vehicle.
5. Seeds gathered from harvesting crops/plants needs to be at least, slightly bumped up at ALL levels of ‘Living Off the Land’, for ALL plants. Example: I farm 10 corn plants and get 2 or 3 seeds...really? Ears of corn are MADE OF SEEDS. XD
6. The Fun Pimps should add (or replace possibly) a lever action rifle in .44 magnum. Just do an internet search for '44 magnum lever action' and see what you find. If it is replaced to use 44 ammo, bump up the ammo capacity and lower the ranged damage. Damage should be more than the 44 magnum revolver (more on this later).
7. The fact that 12-gauge ammo doesn't take any brass at all to craft, is weird. Should take at least 1 in my opinion, besides, 12-gauge are already supremely powerful.
8. Ok this might seem a bit much, Fun Pimps, but hear me out: Make the Hunting Rifle, Sniper Rifle, AK-47 and M60 in 7.62 only, and then, ADD 5.56 ammo to the game to make the Pipe Rifle, Pipe Machine Gun, and Tactical Assault Rifle utilize 5.56. This game is very lacking in ammo diversity - I know it's not intended to be a realistic 1st-person shooter, still, adding 5.56 would do well in this game.
Additional thought, it would be pretty easy to add 5.56 to the loot tables and the crafting menus. Make the crafting requirements be more than 9mm but less than 7.62. With this whole idea in mind, it would require no additional weapon models or animations to be added to the game.
9. The corollary to number 8, for clarity, balancing for the different cartridges would be the following, in terms of Ranged Damage, low to high: 9mm pistol, 9mm SMG, 44 pistols, 44 lever action, pipe machine gun 556, tactical assault rifle 556, pipe rifle 556, ak-47, m-60, hunting rifle & sniper rifle should be close to the same.
For the less gun-nerdy out there, I ordered that list the way I did, because mostly of barrel length and the rudimentary firearm mechanics of the game. Typically, a longer barrel will give more velocity, ergo, power from a projectile. A 5.56 going out of a short barrel should have less power than a 5.56 coming out of, say, a long rifle barrel, despite them being the “same” cartridge (Yes, I know there is way more to it IRL, but I’m talking mostly in the context of this game).
10. If 5.56 ammo were implemented, they could bring back the Marksman Rifle! Could make it as powerful, or close to the same power as the AK-47, in regard to the aforementioned list. The animations and weapon model already exist!

11. Hunting rifle and sniper rifle should be way more powerful than the .44 magnum firearms. As it currently is in the game, it doesn’t make sense at all. If anything, their current values should be swapped to the following, in terms of Entity Damage (standard ammunition type): .44 magnum = 59, hunting rifle = 61, sniper rifle = 70. But, me personally, I’d change them even more than what is in the system now: 44 mag = 55, hunting rifle = 68, sniper = 72. (And Desert Vulture like 50 or 51, idk)
12. Note: I don't know if the following thing already applies, so, apologies if I'm not aware. The Dead Eye perk should apply to ANY long gun that has a semi-automatic or bolt action configuration. Additionally, there should be a buff to the skill levels, or a progression incentive of some sort, that when a scope is attached to semi-auto/bolt action rifles, there is even more benefit from Dead Eye.
13. Big one here. So, we have the aptitude to eventually learn, gather resources for, and manufacture our own seemingly complex gyrocopter, but somehow, we have NO clue how to create a better functioning reverse gear??? Fun Pimps, please, for the love of god, and all that is holy, fix the unnecessarily neutered reverse gear in the gyrocopter. If I can make a contraption that can take to the skies, I should certainly be able to figure out how to make a reverse gear that works.
14. Why can’t we harvest rotting flesh, bones, fat and cloth from zombies’ bodies, but we can from the static corpses and gore piles that exist in the environment?
15. This one might be a bit harder to implement, but it would be cool to have more food recipes. Miso soup, chicken soup, chicken ration, cat food, and pears have no recipes (I think). I have some suggestions for the Fun Pimps, so it doesn’t sound like I’m just complaining, and just for the record, I LOVE the food recipes in this game. *Warning: the following recipe ideas might be really dumb.
- Chicken and Dumplings: Chicken ration, chicken soup, 1 corn bread, 3 fat, 1 water.
- Pear Crisp: Can of pears, 2 corn meal, 1 fat, 1 egg, 1 boiled water
- Kitty Burger: Cat food, 1 corn bread.
- Miso Pot Stew: Miso soup, 2 meat, 1 mushroom, 2 grass, 1 fat
16. Another food related item. Increase the amount of blueberries needed to make blueberry pie.
17. There needs to be a MASSIVE increase in damage to zombies/animals when striking them at top speed with the motorcycle or the 4x4. Should be no more than like 2 hits, with either vehicle, to kill a regular zombie or animal. Big zombies and/or bears are another case. What’s the point of the huge, gnarly spikes on the front of both vehicles if they don’t actually significantly damage enemies at full tilt?
18. Gyrocopter should always be able to outrun a vulture (when boosting) and the blades should damage them as well.
19. Vultures attacking you on the motorcycle disrupts the driving insanely too much, and it makes completely zero sense that you slow down moving, or stop all together, when being attacked by them. This is really bad. If the absurd amount of driving disruption is intended, at least dial it down some, please!
20. Another unpopular one (probably), nails should be required for more craftable items.