Hello!
First I'd like to start out with that I'm a new player, who have gotten really addicted rather quickly to 7D2D. It's great!
But there are some gripes I have with the game that I'd love to have fixed, changed, updated or included.
1. Discord suggestions - register to (yet another) external homepage I'll barley ever login to is annoying. You have a discord, use that!
2. Auto drive, fast travel or toggle drive
Driving from trader 1 to trader 2 is a long drive, especially when you just have a bike, but that's fine, however, since we have to hold down W, you can't really do anything else. Not scroll around on youtube or anything, since the mouse is locked.
This could be solved with a few solutions;
2A. Fast travel
Probably the most controversial option. You set a few places to quick travel between - like traders, and your bed rolls, so that you can't just jump around the entire map.
2B. Auto drive
Just like with fast travel, this would be used to travel between point a to point b, while you just set the location up, and your character drives automatically, following main or smaller paths, not going over mountains and such.
Or just drive in a straight line with the minihelicopter (forgot what it's called).
2C. Forward toggle
This is the least I'd expect. Basicly, clicking W could toggle forward just like clicking shift toggles running, so that we can unlock the mouse, but still have to control the character ourselves.
3. Show what the items we craft, like food do.
Currently, we can see a description of the items, and the required items, but we cannot see that stats and bonuses it has and give, for instance, we can't see how much food & health bacon & eggs gives, unless we craft it. Adding another tab on the item, showing the same tab we see when we use the item would solve this issue.
4. Modify item keep changing button.
Depending on which menu you're in, the modify button changes.
I don't remember exactly which window uses which button, but for instance, if I remember correctly, when looking at your equipped outfit helmet boots & golves, modify is S, when looking in your regular inventory tab, it's D, and somewhere else it's W, and in some menu, there isn't even a pre-set button, so you have to click it.
Please have a dedicated button, that is not shared with drop or salvage. W is a great option.
5. Both in crafting & when looking at skills, add a circle around the current chosen specialization, not just a slightly different colour.
It look me until like lvl 13-20 before I realized that I could change between perception, agi, etc. I thought I was locked into perception, as a beginner.
6. When choosing quests from the trader, instead of the current menu with quests and just a written ''1km to quest'', open a map and show all available quests on that map, so you can choose where the quest you take is. This would make co-op way easier, when both you and your buddy take quests, so you can take quests in the same direction.
Yesterday, me and my buddy took a quest each, his was about 700m to the east, mine was about 1,3 km to the southwest.
7. Allow us to salvage items with mods inside, and pick up bikes and stuff with stuff inside - just let the items in the stash & salvaged item go into our inventory.
8. You can go into your inventory and click on a damage notification (like broken bone) and it tells you what it means and how to cure it.
It'd be awesome if, when you click on it, it also shows in your crafting window all the item that'll help, so you don't have to read the damage, find the item, search for the item and not knowing which one is most expensive, and look around all available items by searching around for them to compare.
9. Connect storage boxes
Currently, you have to manually sort and throw around items between boxes.
It would be awesome if you could build for instance an interface box and connect multiple boxes to this interface, so that you can just dump all item and have it auto sorting. This could be made as a INT perk.
10. Buff the set perks and make set perks that aim especially at different playstyles
Currently, the set perks seems very underwhelming. I started with a medium armor build, and made scavenger items just because I wanted the additional loot, then made a full farmer-set to farm with.
After some research I realized only 2 farmer items are worth using, and that it's better to mix and match items rather than going all in on a set.
This could look like, (Light armor)
Lumberjack - perks to woodcutting & building
Preacher - healing, buffs
Rogue - assassination & stealth
Atheltic - scavenging & movement
Enforcer - mobility fighting
So all individual item perks & the full set would offer bonuses for this specific area, not like currently, where farmer helmet gives seed loot chance & farmer gloves gives rifle damage, where as the full farmer set gives food & drinks heals more.
This would both be interesting as we'd have to change equipment back and forth for different scenarios, and very annoying, since if we're in the wrong gear, we'd nerf ourself for no reason.
11. Allow us to pick up empty storage containers that we have put down.
Currently, we have to break them, I don't understand why.
12. When bases collapse cause we accidentally dig like morons, allow storage boxes to remain, but just bounce around to a new location.
Yesterday, we did our first bobo and collapsed half our base, making us loose like 8 boxes of resources, since we couldn't collect them in time, or just didn't find the loot bags that spawns after a storage box falls.
13. Allow us to craft a storage drone that'll allow us to send items back to our base, to our vehicle, to other players, or request items from our base.
This would first force us to build an infra structure around the map, not just mindlessly running around, as to create something similar to GPS that the drones can navigate by, and would let us be out and scavange way longer, especially for us who loves to scavange for long time.
Personally, I can be out and scavenge for multiple days at a time, it would also be awesome for when you're mining, so you aren't forced to take a break to empty your inventory and such.
14. Allow us to limit auto sprint
Currently, it runs down to 0 stamina, and starts running again at 25-30 stamina. I'd love if we could change it to stop running at 25 stamina and start running at 50 stamina.
This has messed me up more than once, since I don't realize I'm running when I have a high encumber.
15. Buy maps to dedicated resources
This is probably something you'll learn by playing, but especially in the beginning, it'd be awesome if you could buy a map that marks a quest on your map with a specific resource.
For instance, say I'm looking for skill books, libraries contain alot of books, so this map would give you a quest like "enter the library", and it would point you towards a random close by, unlooted library.
I know that there are more stuff I've talked to my co-op with, but this is what I remember on top of my head.
Time to go back to pretending like I'm working.
In general, awesome job guys, and I love what 7D2D can become!
First I'd like to start out with that I'm a new player, who have gotten really addicted rather quickly to 7D2D. It's great!
But there are some gripes I have with the game that I'd love to have fixed, changed, updated or included.
1. Discord suggestions - register to (yet another) external homepage I'll barley ever login to is annoying. You have a discord, use that!
2. Auto drive, fast travel or toggle drive
Driving from trader 1 to trader 2 is a long drive, especially when you just have a bike, but that's fine, however, since we have to hold down W, you can't really do anything else. Not scroll around on youtube or anything, since the mouse is locked.
This could be solved with a few solutions;
2A. Fast travel
Probably the most controversial option. You set a few places to quick travel between - like traders, and your bed rolls, so that you can't just jump around the entire map.
2B. Auto drive
Just like with fast travel, this would be used to travel between point a to point b, while you just set the location up, and your character drives automatically, following main or smaller paths, not going over mountains and such.
Or just drive in a straight line with the minihelicopter (forgot what it's called).
2C. Forward toggle
This is the least I'd expect. Basicly, clicking W could toggle forward just like clicking shift toggles running, so that we can unlock the mouse, but still have to control the character ourselves.
3. Show what the items we craft, like food do.
Currently, we can see a description of the items, and the required items, but we cannot see that stats and bonuses it has and give, for instance, we can't see how much food & health bacon & eggs gives, unless we craft it. Adding another tab on the item, showing the same tab we see when we use the item would solve this issue.
4. Modify item keep changing button.
Depending on which menu you're in, the modify button changes.
I don't remember exactly which window uses which button, but for instance, if I remember correctly, when looking at your equipped outfit helmet boots & golves, modify is S, when looking in your regular inventory tab, it's D, and somewhere else it's W, and in some menu, there isn't even a pre-set button, so you have to click it.
Please have a dedicated button, that is not shared with drop or salvage. W is a great option.
5. Both in crafting & when looking at skills, add a circle around the current chosen specialization, not just a slightly different colour.
It look me until like lvl 13-20 before I realized that I could change between perception, agi, etc. I thought I was locked into perception, as a beginner.
6. When choosing quests from the trader, instead of the current menu with quests and just a written ''1km to quest'', open a map and show all available quests on that map, so you can choose where the quest you take is. This would make co-op way easier, when both you and your buddy take quests, so you can take quests in the same direction.
Yesterday, me and my buddy took a quest each, his was about 700m to the east, mine was about 1,3 km to the southwest.
7. Allow us to salvage items with mods inside, and pick up bikes and stuff with stuff inside - just let the items in the stash & salvaged item go into our inventory.
8. You can go into your inventory and click on a damage notification (like broken bone) and it tells you what it means and how to cure it.
It'd be awesome if, when you click on it, it also shows in your crafting window all the item that'll help, so you don't have to read the damage, find the item, search for the item and not knowing which one is most expensive, and look around all available items by searching around for them to compare.
9. Connect storage boxes
Currently, you have to manually sort and throw around items between boxes.
It would be awesome if you could build for instance an interface box and connect multiple boxes to this interface, so that you can just dump all item and have it auto sorting. This could be made as a INT perk.
10. Buff the set perks and make set perks that aim especially at different playstyles
Currently, the set perks seems very underwhelming. I started with a medium armor build, and made scavenger items just because I wanted the additional loot, then made a full farmer-set to farm with.
After some research I realized only 2 farmer items are worth using, and that it's better to mix and match items rather than going all in on a set.
This could look like, (Light armor)
Lumberjack - perks to woodcutting & building
Preacher - healing, buffs
Rogue - assassination & stealth
Atheltic - scavenging & movement
Enforcer - mobility fighting
So all individual item perks & the full set would offer bonuses for this specific area, not like currently, where farmer helmet gives seed loot chance & farmer gloves gives rifle damage, where as the full farmer set gives food & drinks heals more.
This would both be interesting as we'd have to change equipment back and forth for different scenarios, and very annoying, since if we're in the wrong gear, we'd nerf ourself for no reason.
11. Allow us to pick up empty storage containers that we have put down.
Currently, we have to break them, I don't understand why.
12. When bases collapse cause we accidentally dig like morons, allow storage boxes to remain, but just bounce around to a new location.
Yesterday, we did our first bobo and collapsed half our base, making us loose like 8 boxes of resources, since we couldn't collect them in time, or just didn't find the loot bags that spawns after a storage box falls.
13. Allow us to craft a storage drone that'll allow us to send items back to our base, to our vehicle, to other players, or request items from our base.
This would first force us to build an infra structure around the map, not just mindlessly running around, as to create something similar to GPS that the drones can navigate by, and would let us be out and scavange way longer, especially for us who loves to scavange for long time.
Personally, I can be out and scavenge for multiple days at a time, it would also be awesome for when you're mining, so you aren't forced to take a break to empty your inventory and such.
14. Allow us to limit auto sprint
Currently, it runs down to 0 stamina, and starts running again at 25-30 stamina. I'd love if we could change it to stop running at 25 stamina and start running at 50 stamina.
This has messed me up more than once, since I don't realize I'm running when I have a high encumber.
15. Buy maps to dedicated resources
This is probably something you'll learn by playing, but especially in the beginning, it'd be awesome if you could buy a map that marks a quest on your map with a specific resource.
For instance, say I'm looking for skill books, libraries contain alot of books, so this map would give you a quest like "enter the library", and it would point you towards a random close by, unlooted library.
I know that there are more stuff I've talked to my co-op with, but this is what I remember on top of my head.
Time to go back to pretending like I'm working.
In general, awesome job guys, and I love what 7D2D can become!
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