The server just spins in the state of "still initializing" I was digging through the output log and here are some bits from it:
2018-12-20T21:36:28 12.425 INF StartAsServer
2018-12-20T21:36:29 13.675 INF Block IDs with mapping
2018-12-20T21:36:29 13.675 INF BlockIDs from Mapping
2018-12-20T21:36:29 14.353 INF Item IDs with mapping
2018-12-20T21:36:29 14.353 INF ItemIDs from Mapping
IndexOutOfRangeException: Array index is out of range.
at GameModeAbstract.Init () [0x00000] in <filename unknown>:0
at GameModeSurvival.Init () [0x00000] in <filename unknown>:0
at GameStateManager.InitGame (Boolean _bServer) [0x00000] in <filename unknown>:0
at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-12-20T22:28:40 3144.821 INF NET: LiteNetLib: Connect from: 24.8.157.10:51804
2018-12-20T22:28:40 3144.826 INF Started thread NCS_Writer_636809417222372685_0
It's been initializing for over an hour. If I try to connect, it obviously kicks me and then the logs show:
2018-12-20T22:28:40 3145.017 INF PlayerLogin: dishmal/Alpha 17
2018-12-20T22:28:40 3145.018 INF Client IP: 24.8.157.10
2018-12-20T22:28:40 3145.019 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
2018-12-20T22:28:40 3145.122 INF NET: LiteNetLib: Client disconnect from: 24.8.157.10:51804 (RemoteConnectionClose)
2018-12-20T22:28:40 3145.122 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
2018-12-20T22:28:40 3145.123 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
at NetworkServerLiteNetLib.OnPlayerDisconnected (Int64 _peerConnectId) [0x00000] in <filename unknown>:0
at NetworkServerLiteNetLib.<StartServer>m__2 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0
at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0
at NetworkServerLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at Steam.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-12-20T22:28:41 3145.566 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at GameUtils+<disconnectLater>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Thoughts?
2018-12-20T21:36:28 12.425 INF StartAsServer
2018-12-20T21:36:29 13.675 INF Block IDs with mapping
2018-12-20T21:36:29 13.675 INF BlockIDs from Mapping
2018-12-20T21:36:29 14.353 INF Item IDs with mapping
2018-12-20T21:36:29 14.353 INF ItemIDs from Mapping
IndexOutOfRangeException: Array index is out of range.
at GameModeAbstract.Init () [0x00000] in <filename unknown>:0
at GameModeSurvival.Init () [0x00000] in <filename unknown>:0
at GameStateManager.InitGame (Boolean _bServer) [0x00000] in <filename unknown>:0
at GameManager+<StartAsServer>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-12-20T22:28:40 3144.821 INF NET: LiteNetLib: Connect from: 24.8.157.10:51804
2018-12-20T22:28:40 3144.826 INF Started thread NCS_Writer_636809417222372685_0
It's been initializing for over an hour. If I try to connect, it obviously kicks me and then the logs show:
2018-12-20T22:28:40 3145.017 INF PlayerLogin: dishmal/Alpha 17
2018-12-20T22:28:40 3145.018 INF Client IP: 24.8.157.10
2018-12-20T22:28:40 3145.019 INF Kicking player (Server is still initializing): EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
2018-12-20T22:28:40 3145.122 INF NET: LiteNetLib: Client disconnect from: 24.8.157.10:51804 (RemoteConnectionClose)
2018-12-20T22:28:40 3145.122 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
2018-12-20T22:28:40 3145.123 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at ConnectionManager.Net_PlayerDisconnected (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
at NetworkServerLiteNetLib.OnPlayerDisconnected (Int64 _peerConnectId) [0x00000] in <filename unknown>:0
at NetworkServerLiteNetLib.<StartServer>m__2 (LiteNetLib.NetPeer _peer, DisconnectInfo _info) [0x00000] in <filename unknown>:0
at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnPeerDisconnected (LiteNetLib.NetPeer peer, DisconnectInfo disconnectInfo) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <filename unknown>:0
at LiteNetLib.NetManager.PollEvents () [0x00000] in <filename unknown>:0
at NetworkServerLiteNetLib.OnUpdate () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at (wrapper delegate-invoke) Steam/UpdateDelegate:invoke_void__this__ ()
at Steam.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2018-12-20T22:28:41 3145.566 INF Player disconnected: EntityID=-1, PlayerID='76561197970730140', OwnerID='', PlayerName='dishmal'
NullReferenceException: Object reference not set to an instance of an object
at ConnectionManager.DisconnectClient (.ClientInfo _cInfo, Boolean _bShutdown) [0x00000] in <filename unknown>:0
at GameUtils+<disconnectLater>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Thoughts?