Anyone have any suggestions on trouble shooting a re-occurring Server Hang?
CPU on server will lock up 1 core at 100% (prior to the bug all cores are functioning normal)
A18.4 (b4)
steamcmd validation completed
last few entries in log file remain the same every time (assumed this is the source)
time stamps removed
INF AIDirector: Spawning scouts at (-700.0, 51.0, 1403.0), towards (-769.0, 37.0, 1363.0)
INF Spawning this wave: 1
INF Spawned [type=EntityZombie, name=zombieScreamer, id=27331] at (-699.5, 51.4, 1399.5) Day=38 TotalInWave=1 CurrentWave=1
INF AIDirector: scout horde spawned '[type=EntityZombie, name=zombieScreamer, id=27331]'. Moving to point of interest
these last 5 lines appear every time the cpu is at 100%
destination is a fortified base, ground level to below ground base,
if it matters the base does have a water based spiked moat....
we have thought that it was just to difficult for the AI to path its way in, so we added a few paths, issue has continued to plage
The zombieScreamer has been able to spawn in other locations with no issue
if zombieScreamer is spawned at (or near) same location, manually and lead towards same location, issue does not surface
Thanks in advance
PasteBinLink: https://pastebin.com/kdcLTMhN
CPU on server will lock up 1 core at 100% (prior to the bug all cores are functioning normal)
A18.4 (b4)
steamcmd validation completed
last few entries in log file remain the same every time (assumed this is the source)
time stamps removed
INF AIDirector: Spawning scouts at (-700.0, 51.0, 1403.0), towards (-769.0, 37.0, 1363.0)
INF Spawning this wave: 1
INF Spawned [type=EntityZombie, name=zombieScreamer, id=27331] at (-699.5, 51.4, 1399.5) Day=38 TotalInWave=1 CurrentWave=1
INF AIDirector: scout horde spawned '[type=EntityZombie, name=zombieScreamer, id=27331]'. Moving to point of interest
these last 5 lines appear every time the cpu is at 100%
destination is a fortified base, ground level to below ground base,
if it matters the base does have a water based spiked moat....
we have thought that it was just to difficult for the AI to path its way in, so we added a few paths, issue has continued to plage
The zombieScreamer has been able to spawn in other locations with no issue
if zombieScreamer is spawned at (or near) same location, manually and lead towards same location, issue does not surface
Thanks in advance
PasteBinLink: https://pastebin.com/kdcLTMhN
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