copygirl
New member
I've been very unsuccessfully trying to run the game with Undead Legacy (EAC friendly version) on my Arch desktop, for the last 5 hours or so. Whenever I generate or load a world, it crashes. Most of the time on the loading screen, sometimes a second after the game has started rendering the world.
Here's my latest log file: output_log__2018-01-17__02-10-26.txt
Excerpts: (for indexing / search engines)
System information:
OS: Arch Linux
CPU: AMD Ryzen7 1700X
GPU: Radeon R9 270X (mesa drivers)
Memory: 16GB
I've tried the 32 and 64 bit versions, tried with EAC disabled, installed steam-native-runtime package which includes a ton of libraries, run Steam natively, and probably a hundred different things along the way, including trying to figure out what native library or call from Mono might've caused the error. If output from GDB would be of any use (I used it the first time, today!), I could provide that, too. The same issue has been present throughout - with the exception of other errors popping up as I was trying things unsuccessfully, such as running the 32bit version with missing libraries.
I have installed the Valmod Pack (Overhaul version) too, and it generated and launched me into a world properly, so it appears to be more specific issue to something this mod does.
Since Undead Legacy (without the 80 slot inventory size version that modifies the game .dll) only comes with additions and changes to the content files, I would assume these should not crash the game in such a way.
I'd be happy to provide more information and testing as required. In fact, tomorrow I might have a go at finding out which specific change or addition to the content files are causing the issue.
Thank you!
-copygirl
Here's my latest log file: output_log__2018-01-17__02-10-26.txt
Excerpts: (for indexing / search engines)
Code:
Native stacktrace:
/data/games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86_64/libmono.so(+0x91772) [0x7fe41b6ec772]
/data/games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/x86_64/libmono.so(+0x348a5) [0x7fe41b68f8a5]
/usr/lib/libpthread.so.0(+0x11db0) [0x7fe41fae9db0]
[...]
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
OS: Arch Linux
CPU: AMD Ryzen7 1700X
GPU: Radeon R9 270X (mesa drivers)
Memory: 16GB
I've tried the 32 and 64 bit versions, tried with EAC disabled, installed steam-native-runtime package which includes a ton of libraries, run Steam natively, and probably a hundred different things along the way, including trying to figure out what native library or call from Mono might've caused the error. If output from GDB would be of any use (I used it the first time, today!), I could provide that, too. The same issue has been present throughout - with the exception of other errors popping up as I was trying things unsuccessfully, such as running the 32bit version with missing libraries.
I have installed the Valmod Pack (Overhaul version) too, and it generated and launched me into a world properly, so it appears to be more specific issue to something this mod does.
Since Undead Legacy (without the 80 slot inventory size version that modifies the game .dll) only comes with additions and changes to the content files, I would assume these should not crash the game in such a way.
I'd be happy to provide more information and testing as required. In fact, tomorrow I might have a go at finding out which specific change or addition to the content files are causing the issue.
Thank you!
-copygirl
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