Hey Guys,
I set up a 7dtd server. Then I was able to connect and after a server restart it no longer works. When starting the server it always gets stuck
i have wait 2 hours but nothing happend
the output file:
when I try to connect from the Client, I get the message that the server is still in the initialization phase....
if i start the 7DaysToDieServer.x86_64 there is output:
I set up a 7dtd server. Then I was able to connect and after a server restart it no longer works. When starting the server it always gets stuck
Set current directory to /steamcmd/7dtd
Found path: steamcmd/7dtd/7DaysToDieServer.x86_64
i have wait 2 hours but nothing happend
the output file:
Mono path[0] = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed'
Mono config path = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.078 seconds
UnloadTime: 0.536770 ms
2020-11-07T15:51:17 0.001 INF [GSM] Singleton Initialized...
2020-11-07T15:51:17 0.084 INF Awake IsFocused: True
2020-11-07T15:51:17 0.084 INF Awake
2020-11-07T15:51:17 0.235 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Linux 64 Bit
2020-11-07T15:51:17 0.236 INF System information:
2020-11-07T15:51:17 0.281 INF OS: Linux 4.15 Ubuntu 18.04 64bit
2020-11-07T15:51:17 0.282 INF CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 6)
2020-11-07T15:51:17 0.282 INF RAM: 16384 MB
2020-11-07T15:51:17 0.282 INF GPU: Null Device (128 MB)
2020-11-07T15:51:17 0.283 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-11-07T15:51:17 0.301 INF Last played version: Alpha 19.2
2020-11-07T15:51:17 0.301 INF Local UTC offset: 1 hours
2020-11-07T15:51:17 0.310 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile ./7DaysToDieServer_Data/output_log__2020-11-07__15-51-16.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml
2020-11-07T15:51:17 0.312 INF Parsing server configfile: /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/../serverconfig.xml
2020-11-07T15:51:17 0.390 INF Parsing server configfile successfully completed
2020-11-07T15:51:17 0.392 INF Starting dedicated server level=Navezgane game name=My Game
2020-11-07T15:51:17 0.392 INF Maximum allowed players: 8
2020-11-07T15:51:17 0.392 INF Game mode: GameModeSurvival
2020-11-07T15:51:17 0.392 INF Dedicated server only build
2020-11-07T15:51:17 0.393 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-11-07T15:51:17 0.394 INF Starting PlayerInputManager...
2020-11-07T15:51:17 0.646 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2020-11-07T15:51:17 0.669 INF Starting UserProfileManager...
2020-11-07T15:51:17 0.746 INF Occlusion: Awake
2020-11-07T15:51:17 0.748 INF Texture quality is set to 3
2020-11-07T15:51:18 0.805 INF [MODS] No mods folder found
2020-11-07T15:51:18 0.816 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml'
2020-11-07T15:51:18 0.835 INF Loading permissions file done.
2020-11-07T15:51:18 1.158 INF UMA Overlay loading took 160 ms
2020-11-07T15:51:18 1.161 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T15:51:18 1.606 INF WorldStaticData.Init() needed 0.441s
2020-11-07T15:51:18 1.616 INF Started Telnet on 8081
2020-11-07T15:51:18 1.634 INF Awake done in 1550 ms
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Mono/libKernel32
2020-11-07T15:51:20 3.404 INF [GSM] GameSparks Connected
2020-11-07T15:51:21 4.407 INF NET: Starting server protocols
2020-11-07T15:51:21 4.409 INF [NET] Disabling protocol: SteamNetworking
2020-11-07T15:51:21 4.417 INF NET: LiteNetLib server started
2020-11-07T15:51:21 4.419 INF StartGame
2020-11-07T15:51:21 4.655 INF [GSM] Skipping me
2020-11-07T15:51:21 4.656 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.2
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /home/steam/.local/share/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = My Game Host
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDeferredLighting =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /home/steam/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-11-07T15:51:21 4.756 INF StartAsServer
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T15:51:26 9.623 INF Block IDs with mapping
2020-11-07T15:51:26 9.623 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T15:51:30 12.892 INF Item IDs with mapping
2020-11-07T15:51:30 12.893 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)
2020-11-07T15:51:45 27.849 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-11-07T15:51:45 27.850 INF Occlusion: Disabled
2020-11-07T15:51:45 27.906 INF Started thread ChunkRegeneration
2020-11-07T15:51:45 27.906 INF Started thread ChunkCalc
2020-11-07T15:51:45 27.999 INF World.Load: Navezgane
2020-11-07T15:51:45 28.017 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-11-07T15:51:49 32.085 INF Started thread GenerateChunks
2020-11-07T15:51:50 33.211 INF Calculating world hashes took 1026 ms (world size 177 MiB)
2020-11-07T15:51:50 33.456 INF Loading dtm raw file took 1319ms
2020-11-07T15:51:50 33.578 INF Biomes image size w= 3072, h = 3072
2020-11-07T15:51:51 33.828 INF Loading and creating biomes took 371ms
2020-11-07T15:51:52 34.903 INF Loading and creating shader control textures took 1075ms
2020-11-07T15:51:53 35.910 INF Loading and parsing of generator took 1006ms
2020-11-07T15:51:53 35.965 INF Started thread SaveChunks /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
2020-11-07T15:51:55 38.269 INF [DECO] read 77258/
2020-11-07T15:51:55 38.393 INF AstarManager Init
2020-11-07T15:51:56 39.124 INF Weather Packages Created FROM BIOMES
2020-11-07T15:51:56 39.125 INF createWorld() done
2020-11-07T15:51:56 39.128 INF Loading players.xml
2020-11-07T15:51:56 39.218 INF Loaded player
2020-11-07T15:51:56 39.269 INF VehicleManager /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
2020-11-07T15:51:56 39.788 INF [EAC] Starting EAC server
2020-11-07T15:51:57 39.794 INF [EAC] Log: [EAC Server] [Info] [15:51:56][Linux][EAC Server] [Info][SetLogCallback] Procedure: 0x403fddc0 LogLevel: Verb.
2020-11-07T15:51:57 39.794 INF [EAC] Log: [EAC Server] [Info] [15:51:56][Linux][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-11-07T15:51:57 39.798 INF [EAC] Log: [EAC Server] [Info] [15:51:57][Linux][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-11-07T15:51:57 39.953 INF StartGame done
2020-11-07T15:51:57 39.955 INF [Steamworks.NET] GameServer.Init successful
2020-11-07T15:51:57 39.958 INF [Steamworks.NET] Making server public
2020-11-07T15:51:57 40.605 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90140100039578634, public IP=8*.16*.25*.23*
2020-11-07T15:59:29 492.196 INF Preparing quit
2020-11-07T15:59:29 492.197 INF Disconnect
2020-11-07T15:59:29 492.198 INF [NET] ServerShutdown
2020-11-07T15:59:29 492.198 INF NET: Stopping server protocols
2020-11-07T15:59:29 492.211 INF NET: LiteNetLib server stopped
2020-11-07T15:59:29 492.213 INF SaveAndCleanupWorld
2020-11-07T15:59:29 492.236 INF Saving 0 of chunks took 20ms
2020-11-07T15:59:29 492.267 INF [DECO] written 0
2020-11-07T15:59:29 492.269 INF [EAC] Stopping EAC server
2020-11-07T15:59:29 492.269 INF [EAC] Log: [EAC Server] [Info] [15:59:29][Linux][EAC Server] [Info][Destroy] Called
2020-11-07T15:59:29 492.271 INF [EAC] Stopping EAC scout service
2020-11-07T15:59:29 492.271 INF [Steamworks.NET] Stopping server
2020-11-07T15:59:29 492.576 INF [Steamworks.NET] Exiting Lobby
2020-11-07T15:59:29 492.671 INF AstarManager Cleanup
2020-11-07T15:59:29 492.675 INF World.Unload
2020-11-07T15:59:29 492.686 INF Exited thread GenerateChunks
2020-11-07T15:59:29 492.691 INF Exited thread SaveChunks /home/steam/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
2020-11-07T15:59:29 492.704 INF World.Cleanup
2020-11-07T15:59:29 492.706 INF Exited thread ChunkRegeneration
2020-11-07T15:59:29 492.712 INF Exited thread ChunkCalc
2020-11-07T15:59:29 492.714 INF VehicleManager saving 0 (0 / 0)
2020-11-07T15:59:29 492.721 INF Persistent GamePrefs saved
2020-11-07T15:59:29 492.728 INF Persistent GamePrefs saved
2020-11-07T15:59:29 492.728 INF Cleanup
2020-11-07T15:59:29 492.772 INF [GSM] GameSparks Disconnected
2020-11-07T15:59:30 492.872 INF Terminating threads
2020-11-07T15:59:30 492.873 INF OnApplicationQuit
2020-11-07T15:59:30 492.873 INF Terminating threads
2020-11-07T15:59:30 492.873 INF OnApplicationQuit
2020-11-07T15:59:30 493.471 INF Terminating threads
2020-11-07T15:59:30 493.471 INF OnApplicationQuit
2020-11-07T15:59:30 493.472 INF Terminating threads
2020-11-07T15:59:30 493.472 INF OnApplicationQuit
Setting up 3 worker threads for Enlighten.
Thread -> id: 7fc96dee3700 -> priority: 1
Thread -> id: 7fc96f6e6700 -> priority: 1
Thread -> id: 7fc96eee5700 -> priority: 1
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
eac_server.so [x64] :: OnUnload()
when I try to connect from the Client, I get the message that the server is still in the initialization phase....
if i start the 7DaysToDieServer.x86_64 there is output:
Set current directory to /home/steam/steamcmd/7dtd
Found path: /home/steam/steamcmd/7dtd/7DaysToDieServer.x86_64
Mono path[0] = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/Managed'
Mono config path = '/home/steam/steamcmd/7dtd/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/steam/steamcmd/7dtd/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.096 seconds
UnloadTime: 0.543240 ms
2020-11-07T17:38:11 0.001 INF [GSM] Singleton Initialized...
2020-11-07T17:38:11 0.082 INF Awake IsFocused: True
2020-11-07T17:38:11 0.082 INF Awake
2020-11-07T17:38:11 0.235 INF Version: Alpha 19.2 (b4) Compatibility Version: Alpha 19.2, Build: Linux 64 Bit
2020-11-07T17:38:11 0.235 INF System information:
2020-11-07T17:38:11 0.283 INF OS: Linux 4.15 Ubuntu 18.04 64bit
2020-11-07T17:38:11 0.284 INF CPU: Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (cores: 6)
2020-11-07T17:38:11 0.285 INF RAM: 16384 MB
2020-11-07T17:38:11 0.285 INF GPU: Null Device (128 MB)
2020-11-07T17:38:11 0.286 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-11-07T17:38:11 0.305 INF Last played version: Alpha 19.2
2020-11-07T17:38:11 0.306 INF Local UTC offset: 1 hours
2020-11-07T17:38:11 0.311 INF Command line arguments: ./7DaysToDieServer.x86_64
2020-11-07T17:38:11 0.313 ERR ====================================================================================================
2020-11-07T17:38:11 0.313 ERR No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded)
2020-11-07T17:38:11 0.313 ERR ====================================================================================================
2020-11-07T17:38:11 0.313 INF Dedicated server only build
2020-11-07T17:38:11 0.314 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-11-07T17:38:11 0.315 INF Starting PlayerInputManager...
2020-11-07T17:38:12 0.601 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2020-11-07T17:38:12 0.625 INF Starting UserProfileManager...
2020-11-07T17:38:12 0.706 INF Occlusion: Awake
2020-11-07T17:38:12 0.709 INF Texture quality is set to 3
2020-11-07T17:38:12 0.772 INF [MODS] No mods folder found
2020-11-07T17:38:12 0.785 INF Loading permissions file at '/home/steam/.local/share/7DaysToDie/Saves/serveradmin.xml'
2020-11-07T17:38:12 0.860 INF Loading permissions file done.
2020-11-07T17:38:12 1.207 INF UMA Overlay loading took 172 ms
2020-11-07T17:38:12 1.210 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-11-07T17:38:13 1.671 INF WorldStaticData.Init() needed 0.457s
2020-11-07T17:38:13 1.681 INF Started Telnet on 8081
2020-11-07T17:38:13 1.698 INF Awake done in 1616 ms
Obtained 10 stack frames.
#0 0x00557aabe31ba7 in (Unknown)
#1 0x00557aabdbe51d in (Unknown)
#2 0x00557aabdbf379 in (Unknown)
#3 0x00557aabdbf697 in (Unknown)
#4 0x00557aabdbc175 in (Unknown)
#5 0x00557aabb0a841 in (Unknown)
#6 0x00557aabda85fe in (Unknown)
#7 0x00557aab6894ee in (Unknown)
#8 0x007f59315a6bf7 in __libc_start_main
#9 0x00557aab699363 in (Unknown)
Abgebrochen
Last edited by a moderator: