Linear Biome generation is out of order

Version
2.0
Platform
Mac
Just for chuckles I did a linear advanced progression for a scenario I am doing with my brother (No traders allowed, no use of workstations -- only what you can craft on on your person). Obviously a loot-heavy situation and a lot of books become useless other than free XP. The concept was to survive 50 days (at 30 minute days, so it was not taking forever), no biome progression, but storms turned on. We would try and survive at least a week and a blood moon in each biome. "Story wise" rescue comes on day 50. Dead is dead, so if either of us dies we need to start over.

So far, doing ok in our current game at day 36, and looking forward to a new world generation with perhaps some tougher parameters (jogging instead of walking?). Used linear advanced generation, for simplicity. First gen the biomes were out order, as was the second generation:
Screenshot 2025-08-04 at 12.55.47 PM.png

The biomes are out of proper progression order.
 
Reproduction Steps
1) New World (random gen)
2) Advanced generation
3) Linear biomes

Not sure if the biome percentages are impacting this
Link to Logs
https://pastebin.com/FfCi6GYn
Link to Screenshot/Video
https://pastebin.com/FfCi6GYn
Just for chuckles I did a linear advanced progression for a scenario I am doing with my brother (No traders allowed, no use of workstations -- only what you can craft on on your person). Obviously a loot-heavy situation and a lot of books become useless other than free XP. The concept was to survive 50 days (at 30 minute days, so it was not taking forever), no biome progression, but storms turned on. We would try and survive at least a week and a blood moon in each biome. "Story wise" rescue comes on day 50. Dead is dead, so if either of us dies we need to start over.

So far, doing ok in our current game at day 36, and looking forward to a new world generation with perhaps some tougher parameters (jogging instead of walking?). Used linear advanced generation, for simplicity. First gen the biomes were out order, as was the second generation:
View attachment 36064

The biomes are out of proper progression order.

EDIT: Biome progression was OFF, to suit our scenario, but not requiring progression. With progression on it does go as expected. But while the first generation "makes sense" (burnt by the bombed out), in terms of biome difficulty it does not work well.

Screenshot 2025-08-04 at 1.19.11 PM.png
 
My understanding is that in "Line" generation, the biomes are arranged from smallest to largest. In your first example 3 biomes all have equal size, which perhaps let RWG pick the order...?
 
My understanding is that in "Line" generation, the biomes are arranged from smallest to largest. In your first example 3 biomes all have equal size, which perhaps let RWG pick the order...?

Yep. To control the order, all you have to do is arrange them into whatever numerical order you want. In fact, it even works in the circular biome setting.
 
Interesting. Ok, if that is how it works than not a bug but more a "hidden" knob. :p

A number of players really dislike certain biomes spawning right next to certain others. There were some posts about it prior to v2.0. I suspect faatal threw this in as an undocumented feature for those of us who care about such things.
 
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