White-Gandalf
Refugee
- Version
- v2.0 (b295)
- Platform
- Windows
I somewhat assume that this is not really an error, but as it contradicts what is set and documented ingame, i post it here as a bug report...
In a horde night in the wasteland at gamestage about 358, maxalive set to 64, difficulty "insane", in the current alpha (Release 2.0 b295),...
* the ingame log correctly logged the gamestage (358, scaling 1,567, resulting GS 560),
* but the game engine then chose a first wave of "feralHordeStageGS337"
* and stopped spawning at the 30th enemy
* second group was "feralHordeStageGS346"
* third group was "feralHordeStageGS354"
The chosen waves correspond to the 'gamestage stage="354"' entry in "gamestages.xml".
Thus, it seems the "scaling" doesn't get applied, despite being logged, and the number of spawns stops at 30, hard coded (as it was in the previous alpha v1.4).
In a horde night in the wasteland at gamestage about 358, maxalive set to 64, difficulty "insane", in the current alpha (Release 2.0 b295),...
* the ingame log correctly logged the gamestage (358, scaling 1,567, resulting GS 560),
* but the game engine then chose a first wave of "feralHordeStageGS337"
* and stopped spawning at the 30th enemy
* second group was "feralHordeStageGS346"
* third group was "feralHordeStageGS354"
The chosen waves correspond to the 'gamestage stage="354"' entry in "gamestages.xml".
Thus, it seems the "scaling" doesn't get applied, despite being logged, and the number of spawns stops at 30, hard coded (as it was in the previous alpha v1.4).
- Reproduction Steps
- Go into a horde night with gamestage >90!
Look at what you get in the ingame log!
- Link to Logs
- https://justpaste.it/j7cbg
- Link to Screenshot/Video
- https://www.twitch.tv/videos/2501844451