Belgeranrg
Refugee
I find it strange that lighting and noise have had the back burner treatment so far in this game.
As for lighting, does it really need to get so dark on horde nights when I'm inside my base? I mean the light fixtures in the game give off terrible amounts of light anyway but when the horde approaches it seems like I have to have them every few blocks in order to see anything. The gamma range is even worse. I should be blind looking at a torch in the corner UNLESS its giving off enough light to merit that response. When it only lights a few blocks away it shouldn't blind me from almost 30... I would love to see the insides of bases (even just the bedroll dead zone) be unaffected by the darkness that befalls the blood moon. It's not immersive. On the flip side, I should be blinded by the sun WHEN IN THE SUN not because the textures took a flying leap into radioactivity because the sun is out. BTW let me just say thank you for fixing the night-vision goggles though, they used to not work in the dark (oddly enough).
Similarly, the sounds are too... consistent. When I'm roaming through a POI I should be able to tell where a sound is coming from and if it's coming through a door or wall it should be muffled if not completely unhearable. I shouldn't be almost to the end of the shamway factory dungeon and be able to hear the Zeds at the front door as if they were sucking me off. The depth and surround nature of sounds need a serious overhaul IMHO.
Now for all those who are heated at this point, I LOVE this game. I just want to see some love put into the backburner stuff to make it a truely great game.
As for lighting, does it really need to get so dark on horde nights when I'm inside my base? I mean the light fixtures in the game give off terrible amounts of light anyway but when the horde approaches it seems like I have to have them every few blocks in order to see anything. The gamma range is even worse. I should be blind looking at a torch in the corner UNLESS its giving off enough light to merit that response. When it only lights a few blocks away it shouldn't blind me from almost 30... I would love to see the insides of bases (even just the bedroll dead zone) be unaffected by the darkness that befalls the blood moon. It's not immersive. On the flip side, I should be blinded by the sun WHEN IN THE SUN not because the textures took a flying leap into radioactivity because the sun is out. BTW let me just say thank you for fixing the night-vision goggles though, they used to not work in the dark (oddly enough).
Similarly, the sounds are too... consistent. When I'm roaming through a POI I should be able to tell where a sound is coming from and if it's coming through a door or wall it should be muffled if not completely unhearable. I shouldn't be almost to the end of the shamway factory dungeon and be able to hear the Zeds at the front door as if they were sucking me off. The depth and surround nature of sounds need a serious overhaul IMHO.
Now for all those who are heated at this point, I LOVE this game. I just want to see some love put into the backburner stuff to make it a truely great game.