About three fiddy.Is that 60 percent?
Nope. It's 6%. You add em up for the set, so you'd get 5x6= 30%
And when you do, it has great potential to bestow one with a confusing lesson about rounding..Makes it easy to observe how a new piece of armor changes your total.
Nope. It's 6%. You add em up for the set, so you'd get 5x6= 30%
I think the hard cap is at 90%, wicked hard to reach as well.TLDR: 1 armor is 1% damage reduction up to the cap of 80% or is it 90% max?
Yes, and no.. in general, beware with assuming anything about any given percentage in the game. For armor, I've personally tested it enough to claim that it seems to be implemented as straightforward as it sounds.. seemsThis is assuming the game does math correctly, which from what I have seen, the game is kinda... stupid when it comes to math at times.
I too rock Leather for a very long time. In AGI builds you never know when you gotta throw yourself from a third story window and land safely. Free movement speed is your best friend.About three fiddy.
I rock light almost exclusively. Heavy slows you down waaaay too much for my taste, even if you feel bulletproof with a good set of armour. Military is decent, but I wind up using a lot of the fitting mods to make up for the slowdown. Leather seems to be a good medium until about mid/late game, then I have to get military
This is assuming the game does math correctly, which from what I have seen, the game is kinda... stupid when it comes to math at times.
I too rock Leather for a very long time. In AGI builds you never know when you gotta throw yourself from a third story window and land safely. Free movement speed is your best friend.
And there was a sudden shift in the force; like a million mathematicians and programmers joining together for a collective "REEEEEE!"real (==floating point) numbers
Interesting; I did not know about that relation. Never cared enough to look up what one point of armor actually does, but am glad to know now.
Are there examples on the errants of numerical armor representation?
There seems to a certain amount of dissatisfaction about number handling.
Usually, such occurs when boni and percentages are applied in arbitrary order. Is it that?
Interesting; I did not know about that relation. Never cared enough to look up what one point of armor actually does, but am glad to know now.
Are there examples on the errants of numerical armor representation?
There seems to a certain amount of dissatisfaction about number handling.
Usually, such occurs when boni and percentages are applied in arbitrary order. Is it that?
Padded with armour mods is a solid for a long time as well.I too rock Leather for a very long time. In AGI builds you never know when you gotta throw yourself from a third story window and land safely. Free movement speed is your best friend.
Padded armour looks terrifyingly bad, and there's no way I'm going to die looking like I duct taped a shower mat to my chest.Padded with armour mods is a solid for a long time as well.
Parkour is a solid go to for me, frequently. The ability to jump over zombies can get you out of a bind.
Padded armour looks terrifyingly bad, and there's no way I'm going to die looking like I duct taped a shower mat to my chest.![]()
You made me test, now we all get to suffer. My results in spoiler don't exactly line up:All percentages applied to the damage value are applied to the base damage.