There are many games with RPG elements such as levels, perks, skills etc. We play them, and never even pay attention that skills and perks have some gates and restriction.
But why there's so much hate and attention to level gating implemented to 7DTD? What differs it from other game? Freedom? Yes, but... its only visible part of iceberg.
Story
That games are story driven, quest-chain driven, even if it sandboxes, there are main quest story, and when we read that story, we progress with it, and every new skill/move/tool are required to complete future missions. And we no need grind 50 levels just to create jeep, but we need jeep to "deliver container of medical supplies to settlement". If there was story mode in Navezgane, it should be ok, but there's nothing like story! All stories are creating by ourselves, we are story drivers! So why we are restricted?
Enemy progression
In games, more you play, enemies become stronger with each stage, and you need advance your skills all time. If there's no restrictions, you get ultimate skill on level 10 and wipe out everything with only finger move. But what we see in 7DTD? You should meet exactly same zombies you saw when you spawn in all your playthrough! Yes, irradiated, yes cops, but 99% are the same!
Zone restriction
Some territories may be accessible only when you have some level/gears/keys. Its not about 7DTD.
We have nothing from this list in game, no even single logical explanation why everything restricted, and in my opinion thats why so many negative about them.
But why there's so much hate and attention to level gating implemented to 7DTD? What differs it from other game? Freedom? Yes, but... its only visible part of iceberg.
Story
That games are story driven, quest-chain driven, even if it sandboxes, there are main quest story, and when we read that story, we progress with it, and every new skill/move/tool are required to complete future missions. And we no need grind 50 levels just to create jeep, but we need jeep to "deliver container of medical supplies to settlement". If there was story mode in Navezgane, it should be ok, but there's nothing like story! All stories are creating by ourselves, we are story drivers! So why we are restricted?
Enemy progression
In games, more you play, enemies become stronger with each stage, and you need advance your skills all time. If there's no restrictions, you get ultimate skill on level 10 and wipe out everything with only finger move. But what we see in 7DTD? You should meet exactly same zombies you saw when you spawn in all your playthrough! Yes, irradiated, yes cops, but 99% are the same!
Zone restriction
Some territories may be accessible only when you have some level/gears/keys. Its not about 7DTD.
We have nothing from this list in game, no even single logical explanation why everything restricted, and in my opinion thats why so many negative about them.