Pichii
New member
So, lets try to keep griping to a minimum here. If you have a complaint about it, lets try to throw out a solution too.
*Theory*
Demolisher Zed has ALOT of tanky attributes to get that bomb to you. Also, due to the 800 entity explosion damage, and high physical damage resistance, this is one big bad dude.
He is also fully immune to spikes.
So then, how do we go about planning and killing these big boys?
Well, id say sniper nests are gona do big wonders to him and targeting priority is now Demolisher->Cops->Weights
But, that seems pretty straight forward. How do we kill THEM without our bases getting blown up!?
Well, due to the 5,000 hp damage to blocks, this means there is only ONE material in the game that we can craft that is capable of taking a demolisher blast.
Reinforced steel concrete. With 7,500HP and MASSIVE explosion resistance, its the ONLY block that has a chance of withstanding such a blast.
That means that your interior kill floor/area must be totally encased from the inside with reinforced steel.
Reinforced steel in A18 only takes steel and concrete blocks so eyy! We have that going for us!
Another option if you are the trappy type is to have skill jump and run a electric wire across the jump so that when they jump, they fall into a spinning blade trap and get destroyed without blowing up.
I see no other real solution to these zeds as far as base defence goes. (Electric fences just wont kill him before he explodes)
*Ideas for fixes*
This zed spawns WAY too early for how much damage he does and materials it takes to prepare to defend against this monstrosity. You cant damage him to death with any trap expect blade and if we use turrets hell just eat up all that ammo and maybe explode anyway.
Game Stage 100ish is REALLY early for such a monster and I highly suggest GS 150, 200 for this guy so people have a chance to save their stuff unless your goal is to force everyone to bypass raids later game till they get a 2nd raid base started.
He should spawn RIGHT before bosses have the ability to spawn. He NEEDS to be a late game check, not a early one.
I could also see having some fun as having these be SLEEPER zombies and not Blood moon zombies till LATE game stage.
Thoughts all?
*Theory*
Demolisher Zed has ALOT of tanky attributes to get that bomb to you. Also, due to the 800 entity explosion damage, and high physical damage resistance, this is one big bad dude.
He is also fully immune to spikes.
So then, how do we go about planning and killing these big boys?
Well, id say sniper nests are gona do big wonders to him and targeting priority is now Demolisher->Cops->Weights
But, that seems pretty straight forward. How do we kill THEM without our bases getting blown up!?
Well, due to the 5,000 hp damage to blocks, this means there is only ONE material in the game that we can craft that is capable of taking a demolisher blast.
Reinforced steel concrete. With 7,500HP and MASSIVE explosion resistance, its the ONLY block that has a chance of withstanding such a blast.
That means that your interior kill floor/area must be totally encased from the inside with reinforced steel.
Reinforced steel in A18 only takes steel and concrete blocks so eyy! We have that going for us!
Another option if you are the trappy type is to have skill jump and run a electric wire across the jump so that when they jump, they fall into a spinning blade trap and get destroyed without blowing up.
I see no other real solution to these zeds as far as base defence goes. (Electric fences just wont kill him before he explodes)
*Ideas for fixes*
This zed spawns WAY too early for how much damage he does and materials it takes to prepare to defend against this monstrosity. You cant damage him to death with any trap expect blade and if we use turrets hell just eat up all that ammo and maybe explode anyway.
Game Stage 100ish is REALLY early for such a monster and I highly suggest GS 150, 200 for this guy so people have a chance to save their stuff unless your goal is to force everyone to bypass raids later game till they get a 2nd raid base started.
He should spawn RIGHT before bosses have the ability to spawn. He NEEDS to be a late game check, not a early one.
I could also see having some fun as having these be SLEEPER zombies and not Blood moon zombies till LATE game stage.
Thoughts all?
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