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Let's Build a Vessel...

Damn, crazy going there!

If you're not carefull you may start a hype trai... Uhmm Boat :D which will sail us to whatever international fleet will pose as result ;)

I'll will definitely try out that nuclear sub! :D

 
Day 9 (ship's kitchen, canteen and more narrow corridors):
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Your use of lighting is master level. It adds so much to the atmosphere. Thanks for the progress pics.

 
Your use of lighting is master level. It adds so much to the atmosphere. Thanks for the progress pics.
I think it's the game's fault not mine but thanks anyway. ;) Dunno what else to show, the vessel mainly consists of small boring rooms and corridors lol.

Day 10 - Getting closer to release (I mean release of the crappy version for Guppy :tongue-new: ) . Electric propulsion motors and small storage room.

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I think it's the game's fault not mine but thanks anyway. ;) Dunno what else to show, the vessel mainly consists of small boring rooms and corridors lol.

Day 10 - Getting closer to release (I mean release of the crappy version for Guppy :tongue-new: ) . Electric propulsion motors and small storage room.

Q3xLj5a.jpg


dJzfAwm.jpg
What blocks are those for the shelves?

 
What blocks are those for the shelves?
Two metal railing and one 2.5 cm pillar in the middle:

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Edit:

Added two small labs.

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Day 11 - Built a small patient's room. I am starting to run out of room but still have to add at least 3 more rooms.^^

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The clean look is intended btw.. Maybe I add some decay later.

Fun fact, there are about 30 toilets on the ship.^^

 
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Ooo, so does that mean this is a trader prefab?
I am planing to release multiply versions. One will be a trader prefab having a few uncertain zombie guests. ^^

 
Thanks BB_Drifter

Day 13 - Making slow progress. Need to add a plausible way to enter the ship (any suggestions?) and an exit for the machine room...

JNcipF6.jpg


 
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Thanks BB_Drifter

Day 13 - Making slow progress. Need to add a plausible way to enter the ship (any suggestions?) and an exit for the machine room...

JNcipF6.jpg
a catapult hehehhe

 
Thanks BB_Drifter

Day 13 - Making slow progress. Need to add a plausible way to enter the ship (any suggestions?) and an exit for the machine room...

JNcipF6.jpg
How about a ladder down the side.

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Haha, I already tried the catapult idea but didn't find a way to catapult the player 30 meter across the lake.^^ A cannibal ship sounds interesting but it's too late for big changes since the vessel needs to be finished soon. I went for the ladder idea even if it was not very existing.

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Unfortunately, a reasonable exit for the machine room doesn't seem to exist. Maybe a somewhat unrealistic connection to an underground tunnel would be a decent escape route.

 
Day 14 - Almost finished the machine room and played around with light xml modding. I need to find a reason to slowly tint the game black-white if the player approaches the ship since that look much more atmospheric.^^ Perhaps an intoxication due to a gas leak could explain the effect. Or some kind of strange radiation. Looking for ideas again.

Anyway, the ship is almost ready to get shipped (at least the quick&dirty A17 version).

PfOB7QH.jpg


JKYfqRZ.jpg


 
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Day 14 - Almost finished the machine room and played around with light xml modding. I need to find a reason to slowly tint the game black-white if the player approaches the ship since that look much more atmospheric.^^ Perhaps an intoxication due to a gas leak could explain the effect. Or some kind of strange radiation. Looking for ideas again.
Anyway, the ship is almost ready to get shipped (at least the quick&dirty A17 version).

PfOB7QH.jpg


JKYfqRZ.jpg
Those handrails are a nice touch. So much that can be done with those. I love it.

 
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