I haven't posted in... years, and I've not had cause to regret that decision. I see little point in it. These forums really only seem to drown any enthusiasm I feel for the actual game in a wave of unfocused loathing, but that's a whole other problem
The problem, right now, is A17.
A17 took a long, long time to get here. No one can reasonably dispute that. Because of this reality it's release was going to be controversial no matter what. People wait this long for something and they expect the moon and stars.
Realistically nothing is going to match the expectation. People are going to grumble.
Realistically the dev's are going to resent that. I mean, look at how long this took, a ton of work went into this, and these ingrates don't appreciate that at all! WTF man?!
That said... WTF man?!
What the unholy ---- is going on here?
Madmole asked us to treat A17 like a new game or a sequel... and... I suppose that's the only context in which A17 is possible to view in a wholly positive light.
A17 is... very different from what I've come to expect from 7 days to die. It's now some sort of action shooter/modern action RPG... but it's not an RPG because there's still no story to invest in and thus no point (however illusory) to anything we do except for having fun.
Now, in all honestly A16 had a lot of that action shooter/RPG feel too. Mechanically it had a Morrowind meets (the original) red faction sort of vibe. You grow your character and abilities, and you can totally reshape the world. That's pretty cool.
It wasn't perfect, but, I wasn't going to let selection wheels and item consolidation ruin the game for me, not with all the other improvements.
In A17 however... I don't even know what to say. Morrowind is gone, and Fallout 4 has taken it's place. Words cannot describe how low an opinion I have of Fallout 4. It is not even suitable for use as fertilizer, but this is not the place for me to dive into that pit of effluvium.
This is a place to talk about 7 days to die, and to cut to the chase I am vastly disappointed with A17. Not so disappointed as I've been with certain other games, but that's not really relevant.
What is is why I'm disappointed, and that distills down into two core problems.
1- Simplification.
A17 is a simplified version of previous alphas in many regards.
Yes, combat is much more fleshed out and fulfilling, but I don't care. Better combat and pretty graphics in no way makes up for what is lost, and what is lost in complexity in crafting. We lost a lot of that in A16, and even in previous updates... and I wasn't happy with that either.
Crafting now feels more like I have an invisible magical imp floating behind me that eats material and poops finished goods than, well, crafting. It's felt like that for a while, not just A17. I get that this is the direction things are going, but I don't much care for it.
It feels like crafting had to be simplified to make time for all the combat.
This is another simplification problem. From a practical standpoint combat is the only effective way to advance now. No matter what you want to get better at the best way to do it is to go kill zombies. This is... boring. For all the combat improvements, combat in this game is sort of dull, especially when you have to do so much of it.
As things stand the most valuable resource is XP, and the best source of XP is zombies. This means that zombies are the primary resource, and the player is going to have spend most of his or her time either farming zombies, or doing something which is comparatively pointless from an advancement viewpoint.
Crafting 10,000 stone axes in A15 has been replaced with killing 10,000 zombies in A17, and then killing more zombies for whatever the next thing I want is, and... then do it again for the next thing, but kill some more because you need more and more xp to level as you progress.
I'm not saying the old way was wonderful, but at least there was some variety to what you had to do to level up. Right now, the game feels dumbed down. Very dumbed down. No matter what you want to do, kill zombies.
Enough about that, I suppose, because thing brings me to point 2.
2- railroading.
A17 forces the player to “play the game the right way”
It does this constantly. It does this more than A16. It does this more than a bad tabletop GM inflicting his terrible story on a pack of players who would rather smuggle imaginary goats across the imaginary border to sell to imaginary wizards.
I find that pretty impressive for a game that has basically no story, but it doesn't do it with story. Instead it uses mechanics.
Hoard night is a prime example. You must do hoard night. If you want to avoid hoard night then you're wrong and dirty and shouldn't play the game at all, apparently.
Why?
Personally, I liked hoard night, for a while. Running around dealing with a massive swarm of running zombies was fun for me. I would even start fires just to attract more zombies. Then... it got kinda boring.
Been there done that set in, and hoard night became a chore. Bigger hoards and tougher zombies didn't really help. Neither did A17's “smarter” zombies. The challenge is long gone, and (A16) zombies are simply annoying things in my way. (A17 zombies are the be all and end all of everything and all must be harvested, as I mentioned earlier.)
Hoard night ceased to be fun, and digging to bedrock was a lesser chore than fighting all the zombies every seventh day.
That option is gone now. Because, I'm apparently wrong to not want to deal with the hoard, and I must be forced to do things the “proper” way. Why? Because “Nowhere is safe!” is it?
Why is that a good thing?
Why are increasingly absurd zombies that can tear down concrete and steel walls with their faces and fists a good thing? To make sure that nowhere is safe?
No, it's because we must fight zombies at all times, or we're wrong. That's what nowhere is safe means. It means that if you want do -anything- but kill zombies at all times, well, you're wrong.
Passive defense is wrong, apparently.
Semi-active defense with a trap base is also wrong, apparently.
It's not the same old tedious busywork, it's the new fun! The -only- fun you're allowed to have!
I don't like this decision any more than a mysterious plague that kills all my imaginary goats. Maybe I'm not doing what you want me to be doing, but dammit I'm having fun doing it! Or, I was. Now... not so much. Now I'm just sort of irritated and looking for another outlet for my leisure time.
Alpha 17 is a simplified, railroaded version of 7 days.
It's not a bad game, but it's a game that's all about killing zombies. Once you get bored of killing zombies, then the game is over. The fun is at any rate, and that's a real shame.