Legendary items sounded like an aswesome feature. But instead of making cool legendary items, just calling the things we always had legendary and reduce the way to get them is pretty cheap and a wasted opportunity to do something coolGod I hate this Q6 items are "legendary" now. Like come on, I love these devs and I will of course support them but like if you're going to try to do legendary then make actual legendary items...
Legendary level is now level 6.Why not just make a legendary item level? Let us craft and buy level 6 items back just add this new legendary item level instead that can only be found looting. It has a star instead number, double durability of level 6 and golden color.
Nice as always.Honestly, what kind of complex all you people have it you don't see color purple all over you?
Explain indian burial stone axe then!AFAIK we don't have nor did we ever have legendary weapons in 7DTD.
QL6 is not that special.
You may want to tell Joel thatAFAIK we don't have nor did we ever have legendary weapons in 7DTD.
QL6 is not that special.
Purples are ledendaries, so we don't want people crafting legendaries. We let the craft up to blue and enabled random stats on t2 and 3 crafting, so that is a LOT of love since 18's launch.
So, the feature "legendaries", which sounds awesome and something almost everybody would be totally excited to get in any game, just means adding a few restrictions to what we already had.You may want to tell Joel that
Well, he did clarify later new effects will be added to Q6 items. Just not in yet.So, the feature "legendaries", which sounds awesome and something almost everybody would be totally excited to get in any game, just means adding a few restrictions to what we already had.
It's quite sad.
Ah well, that's perfect then.Well, he did clarify later new effects will be added to Q6 items. Just not in yet.
Not for a new player. Sometimes following a game in development can be frustrating, but only the end result mattersSo, the feature "legendaries", which sounds awesome and something almost everybody would be totally excited to get in any game, just means adding a few restrictions to what we already had.
It's quite sad.
The game has been balanced around 6 quality tiers of items. It's probably a lot easier to reclassify Q6 as Legendary than it would be to add and balance a Q7 tier.It all seems like a huge missed opportunity to me.
Instead of all the monkeying around with Q6 items, why not just expand the XMLs to include a Q7 "legendary" item, and have it only found in special safes/boxes/etc that are located in L4/L5 quests locations?
Bam: Now a reason to do L4/L5 quests, end-game legendary gear to go hunting for, and you don't mess up the 1-quality level per perk level thing we have going.
Which is why Q6 should be craftable/buyable/normal, and Q7 would be rare, unique, and worth spending ~2 hours of clearing out a L4/L5 POI for the chance to get one.The game has been balanced around 6 quality tiers of items. It's probably a lot easier to reclassify Q6 as Legendary than it would be to add and balance a Q7 tier.
That would be my guess, anyway.
But, like I said, they'd have to balance that hypothetical Q7 tier with the rest of the game. Doesn't matter how rare it is... if its in the game it needs to be balanced.Which is why Q6 should be craftable/buyable/normal, and Q7 would be rare, unique, and worth spending ~2 hours of clearing out a L4/L5 POI for the chance to get one.
Functionally this has zero difference than doing what they did and making Q6 a legendary tier that has some special effects. Like Kalen said, it would only mean that balancing would be harder if another tier was added.Which is why Q6 should be craftable/buyable/normal, and Q7 would be rare, unique, and worth spending ~2 hours of clearing out a L4/L5 POI for the chance to get one.
HA.It actually exists. That makes it more than a legend. =P