PC Least used perks

Least used perks

  • Lock Picking

    Votes: 2 66.7%
  • The Infiltrator

    Votes: 0 0.0%
  • Pack Mule

    Votes: 0 0.0%
  • Master Chef

    Votes: 1 33.3%
  • Well Insulated

    Votes: 1 33.3%
  • Iron Gut

    Votes: 0 0.0%
  • Parkour

    Votes: 0 0.0%
  • The Daring Adventurer

    Votes: 1 33.3%
  • Grease Monkey

    Votes: 0 0.0%
  • Other

    Votes: 0 0.0%

  • Total voters
    3
I raged quit a couple of games trying to go stealth. I just cannot get it to work, I mean is it 80% success rate for u guys? 100%?
I have adv muffled mods

clear all debris

stay out of lights

crouch

5/5 from the shadows

light armor, padded armor, no armor....it's 50% success rate for me, it's just a lottery whether they wake or not.
Are you holding shift to move faster? Huge increase in noise.

Constantly moving? Noise will slowly increase to some threshold which depending on conditions may be too high.

Periodically stopping as I creep up I've got a 75-100% success rate, depending on the building in question.

The really annoying part is all those zombies hiding behind stuff that instantly alert the entire house if you dare rip the curtains.

 
Yea the inch forward creep method for sneaking by tapping your forward key every few seconds can get you pretty close to zeds before they wake up. There are a lot of ninja tricks for going through a POI without any points in the skill. Generally I don't wake up anything any more unless I am firing a weapon too close to them. You can even stand and inch forward with some success or stand and jump and move just a bit to land on a higher block without alerting everybody with a bit of practice.

With time you will learn the in game noise ques that you made a noise, not just the noise meter on the screen but you will hear a can drop or paper rustle when you step on a trash block. Remember thats all they are in the game, just blocks with their own rules and events that happen when you touch them. Even metal/steel floor blocks I read a while back make more noise than say wooden ones. Stay on the carpet, axe the trash as you move, whatever it takes and you can stay really quiet even in full heavy armor.

Break out an idling auger or chainsaw however....

 
I think, the perk system - it's structure and distribution - is one of the better aspects of A18. It looks like a huge replay potential, for everything has it's uses, depending of environment and play style and the goddess of random. I had three beginnings so far and in every playthrough, i had different necessities purely out of the situation.

One time, i was desperately in need of packmule and well insulated, another time i spend not a single point in both of them. But needed iron gut because wanting to rely on meat while being hit multiple times by food poisoning, which was no deal at all in the first run, where i could do more looting.

The same goes for weapons: Whatever i find as the best weapons, i try to put into use.

In a certain way, that results in the same outcome as if the funpimps had kept the "Learning by Doing": Whatever i use most gets a skill point or two when leveling up. Thus, every run is somewhat (at times: hugely) different from others.

 
The thing about Lockpicking....I never actually take Lockpicks with me as it takes up an inventory slot. However I do pick them up when on looting trips and use them when I get the chance....and they typically open safes successfully even with 0 points in the skill! Like 9 times out of 10 safes will open with only a couple of Lockpicks. And if not....I've got my trust Steel Pick.

 
Seriously guys, I watch my detection meter at 7 with all the perks and mods, I'm inching forward tapping W, next step everything wakes up in the room and beyond. This happens in a lot of different pois. Maybe some rooms are ment to trigger no matter what, but meh I'm done with stealth build for the time being. Maybe till I get my hands on nvg.

I think, the perk system - it's structure and distribution - is one of the better aspects of A18. It looks like a huge replay potential, for everything has it's uses, depending of environment and play style and the goddess of random. I had three beginnings so far and in every playthrough, i had different necessities purely out of the situation.
...
Probably just my rigid play style but I find I'm always Str and Fort early game. Survival perks, gather resources and sledge takes care of everything early on. I dislike specific weapons under attributes though I find this really dampens my character build. I've barely touched the weapons under Perc and Int because I hardly ever go down those trees.

It's a shame, I watched some of Laz Mans videos and his use of hunting rifle on horde nights makes me wanna spec into them. But there's hardly anything I want to spec under Perc. I just wish weapons had their own tree, not so we can be all powerful with every weapon just free to spec into certain weapons.

 
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3) Perks I max out every time no matter what

Perception

- Lucky Looter

Intellect

- Better Barter

- Daring Adventurer
Had a go with Lucky Looter but didn't really feel the upgrade did anything, maybe just bad rng but then when I found out loot is tied to gamestage...nope, no more LL.

Better Barter/Daring Adv I've never taken them both together, u must be swimming in Q6's lol. Which one would you pick if you had to choose?

 
Looks like Well Insulated out in front just not getting any luv. There's just too many other better perks to get, saying that I read they're working on weather, so maybe it might come into play in later alpha.
Maybe, but...... making the weather more stringent will just annoy people and they will be doubly annoyed to have to spend points to not feel annoyed. Are people excited to put a point in iron gut or mostly resentful....?

Of course, I couldn't care less about those people. Weather needs to be more stringent and I'll be glad when the perk is more relevant. But I can hear the ghostly crash of salty tears upon the shoreline of Gamer Agony even now just thinking about it. :)

 
I love the Parkour lvl3 skill, which let you jump 2 blocks high. lvl5 let you jump 3 BLOCKS HIGH. Its incredible fun, and helps a lot when escaping some zombies.
Ever since they put it in I'm always perked to 3. "You never know when you gotta throw yourself out of a window" is what I tell people.

 
Ever since they put it in I'm always perked to 3. "You never know when you gotta throw yourself out of a window" is what I tell people.
Yeah...but we're talking about the game. ;)

 
Had a go with Lucky Looter but didn't really feel the upgrade did anything, maybe just bad rng but then when I found out loot is tied to gamestage...nope, no more LL.
Better Barter/Daring Adv I've never taken them both together, u must be swimming in Q6's lol. Which one would you pick if you had to choose?
Better Barter without a doubt.

Although I will max Daring Adventurer it will be one of the last perks I max out, as serious questing is a late-game activity for me. More often than not I am doing it for a bloody Beaker. But also very often it's the best way to get the Rad Remover if you haven't already. I consider it the absolutely essential late-game mod.

 
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Maybe, but...... making the weather more stringent will just annoy people and they will be doubly annoyed to have to spend points to not feel annoyed. Are people excited to put a point in iron gut or mostly resentful....?
Of course, I couldn't care less about those people. Weather needs to be more stringent and I'll be glad when the perk is more relevant. But I can hear the ghostly crash of salty tears upon the shoreline of Gamer Agony even now just thinking about it. :)
I'm with you on that one. I'm always hoping survival game play is pushed harder onto players. When a18 first dropped, not knowing how to deal with new mechanics, I'd put points into Iron gut, living off the land, master chef, etc. But then once you learn the mechanics it's possible to play around them making certain perks not necessary.

I'd luv to see a harsh weather system, just always testing our survival mentality. But sure, I can hear the pitchforks banging "People have been living in the antarctic for centuries with nothing but a wet wipe and rockhard nips, why do I need Well Insulation?!"

Ever since they put it in I'm always perked to 3. "You never know when you gotta throw yourself out of a window" is what I tell people.
Lol brilliant :)

 
The thing about Lockpicking....I never actually take Lockpicks with me as it takes up an inventory slot. However I do pick them up when on looting trips and use them when I get the chance....and they typically open safes successfully even with 0 points in the skill! Like 9 times out of 10 safes will open with only a couple of Lockpicks. And if not....I've got my trust Steel Pick.
It sounds like it needs to work with doors. Also i understand that they nerfed them. I guess that is supposed to get people to want to speck into the perk, but to be frank why pick a lock when there are no cops to stop you?

 
It probably depends if you are playing single player or with 2 or 3 other people as well.

But there are some perks that no one in my group touch:

- Javelin Master

- Lock Picking

- Infiltrator

- Animal Tracker

- Deep Cuts

- Flurry of Blows

- From the Shadows

- Well Insulated

Everything seems to have some use depending on your style of play.

And for the record I love the Parkour skill - Combined with light armour/run and gun you can keep out of the way of most zombies and

run rings around them on hoard night.

 
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