Dimpy
New member
I just remembered the way the RPG Fable handled leveling and experience. Performing certain actions would give you points in a certain category. These points could only be spent to increase attributes in a certain category. For example swinging a weapon would increase strength points, which could increase damage resistance or melee damage. However, you'd also get general XP that could be spent in any category.
There was also another mechanic, the "combat multiplier" designed to prevent out of context actions. Basically, it was a crude measure of how "in combat" you were; the higher the number, the more experience you gain. Successive hits on enemies would increase the multiplier, and it would slowly decay. It went from one(out of combat) to somewhere 10 between 15, although skilled players could get it up to 30 if they never get hit. All the skills in Fable were combat skills so a blanket combat multiplier works there, but I could imagine that in 7dtd there could be more than just combat, like "mining multiplier", "building multiplier", "journey multiplier", "looting multiplier".
Also keep in mind that we don't have to have the categories of learning by doing line up with the A17 attributes.
I just thought I'd throw this out here since a lot of people are talking about learning by doing, and this system seems a little different than what I've been been hearing suggested, and it seems like it could spark some discussion.
There was also another mechanic, the "combat multiplier" designed to prevent out of context actions. Basically, it was a crude measure of how "in combat" you were; the higher the number, the more experience you gain. Successive hits on enemies would increase the multiplier, and it would slowly decay. It went from one(out of combat) to somewhere 10 between 15, although skilled players could get it up to 30 if they never get hit. All the skills in Fable were combat skills so a blanket combat multiplier works there, but I could imagine that in 7dtd there could be more than just combat, like "mining multiplier", "building multiplier", "journey multiplier", "looting multiplier".
Also keep in mind that we don't have to have the categories of learning by doing line up with the A17 attributes.
I just thought I'd throw this out here since a lot of people are talking about learning by doing, and this system seems a little different than what I've been been hearing suggested, and it seems like it could spark some discussion.