You declare a lot of things fixed that are simply not fixed at all. The dagger exploit has not been fixed - it has been adjusted. For instance, in Requiem you make gold necklaces rather than daggers and the exact same thing happens. Same with potions.basicially this.
@Fa_Q2:
Skyrim is not a PvP experience. If you want to grind your levels, you can.
But even then... I had 100000 but still smithing at 60 because of the missing materials. (btw the dagger exploit has been fixed, same with potions).
But lets say you could grind. For example you can exploit followers so you can slevel up sneak to 100 day 1.
Now you have sneak 100. Great. Are you having fun? Maybe you want to play a masterassasin. So you can do this.
But it is a chore. But you are rewarded for the chore. You have no PvP so having a lvl 100 char day 1 doesnt hurt others. And as long as you enjoy it, its your choice.
But do you know this image?
basicially this.
@Fa_Q2:
Skyrim is not a PvP experience. If you want to grind your levels, you can.
But even then... I had 100000 but still smithing at 60 because of the missing materials. (btw the dagger exploit has been fixed, same with potions).
Why? Because the problem is not balance or detail - it is inherent in a lbd system. You flatly cannot balance it properly because the player does not have a real reason to smith a large amount of items. Making just a few level your skill as a proper balance would require means there is a GAPING exploit allowing you to level really fast. Balance for that fact, as Requiem and almost every other MOD tries to accomplish, and you end up with the opposite problem - you have to smith an amazing amount of garbage to make the skill useful in any capacity.
Wrong. Period. You are arguing what you WANT to happen, not what actually does.But lets say you could grind. For example you can exploit followers so you can slevel up sneak to 100 day 1.
Now you have sneak 100. Great. Are you having fun? Maybe you want to play a masterassasin. So you can do this.
But it is a chore. But you are rewarded for the chore. You have no PvP so having a lvl 100 char day 1 doesnt hurt others. And as long as you enjoy it, its your choice.
But do you know this image?....
Because you like a particular system does not make it a good one. Just means you like it. It does not address the merits of lbd over common pool.
Sure go and smith yourself to lvl 100 but you wont find the deadra hearts to use it and meanwhile the enemies got stronger.
You CAN do it. But even if you CAN you aren't brokenly overpowered.
Balanced? Maybe. Such has nothing whatsoever to do with any point that I have made. LBD is crap because it becomes the primary motivator for player actions rather than the game mechanics driving those actions. This is what directly leads to doing stupid ♥♥♥♥ that does not make any real sense.Don't get me wrong. The balance in Skyrim is laughable. But that has something to do with skills and enemy scalings (endless fireball stun for example or 100000 damage sneakattack or summoned dremora lord) and not with the LBD system, which is overall pretty well balanced (once the more obvious exploits were gone).
I can see why you think mods addressed the abysmal progression system. They have addressed balance for the most part. With the right combination of mods you can fine tune difficulty to a pretty damn specific level. That does not change the problems I have been talking about.
....You can simply walk through the world and do stuff and become better at it.
It feels rewarding to have gone trhrough hordes of enemies and now be able to use your Longsword to decapitate enemies.
That is exactly what happens with a common pool xp system as well.
Then I would have expected one of the million mods to address the fact that the progression system governs game play more than the game itself.It is by no means perfect and Perkoverhauls are plenty. But all of them build upon the LBD system.
And it works great! The perks and the balance of the rest of the game is just lacking.
They don't.
What virtually every MOD tries to address is how easy the progression system makes the game for anyone that even remotely does anything efficient. Balance actually has been addressed - requiem is hard as hell in the beginning - but the problems that I have been pointing out have zero to do with balance. They have to do with pointless grinding. You have to really like grinding to enjoy a LBD system and, frankly, there are better means to introduce grinding into a game.