And your last paragraph is the entire point. What most people are complaining about - even though most have no idea - is the fact that the current system is wildly unbalanced as well and configured very poorly - EXACTLY what you would expect from a new system they JUST created.
They have totally reworked the perk system to address the glaring flaws ver. 1 has. Specifically to your problem, every perk tree is going to have a specialty weapon. This will allow you to only perk into building and still give you viable and effective combat options.
oh cman. Like yeah there are ppl who dislike the perk system bc of their personal feelings.
But at least me and Pieces aren't doing that.
We are comparing concepts.
And the concept of LBD (if done right; maybe combine it like A16 already did) has 100x more potential than a flat perksystem.
And there is simply no comparison. Perkpoints are boring, unimmersive and the absolute last thing a dev should try if everything else fails.
Take gothic 1-3.
There you have perkpoints (Learnpoints) BUT they actually didnt influence your character and only described his potential so you could go to a trainer and get better by beeing tought.
That is a perkpoint system that is still quite stale, but at least doesnt say "kill 500 x and level up".
In what game do you feel more immersed?
In a game where you start as nobody, but start using easy spells, get better ones and have a bigger manapool, visit the magical college to get better equipment and in the end be a strong mage.
Or start out as a guy/girl and put points into things because you think that would be fun this playthrough?
(TES vs Fallout)
I'm sorry but there is no comparison between the two systems.
They might get the perksystem to be better than LBD one day, but only because they only scratched the surface with A15&16, not because it is a better system.