I selected latest experimental on steam to check out what the game is going to be about, how do I know if I'm participating in it? When selected, do I need to start a new game as well? Sorry if this is the wrong place to ask this. Usually play this game on my PS5.
It varies. I've used A21 in 1.0 before. But they have said they want to try to keep updates from breaking saves now. Whether that happens is unknown. That is why I suggested a backup. And some problems aren't significant and can be ignored, so it also depends what people think about any problems they may have.@Riamus That would be the first time that you don´t need a new save when a new version comes out. This might have worked from like A20.2 to A20.3. It´s for sure not working with V1.3 to V2.0 looking at the changes.
Why do you think that would be a problem? I don't see why the hazards would be saved in your save game for any reason. It would just be tied to the biome, likely as an XML setup similar to other biome effects. The only biome thing I've noticed that gets messed up in a save is when you change a biome map mid-game. And that's mainly because your save includes all the biome decorations (trees/etc.) and where they are located, but then the map has a different biome, which leads to the wrong decorations in each biome.I doubt it tbh, adding biome effects to a existing map is what i think won´t work. But we will see.
But biome hazards aren't technically tied to the map. They are tied to biomes, and although the biome map is part of the map, the hazards wouldn't be saved as part of the map the way other things are. Now, if you changed the biome map after starting a save and then reloaded chunks or regions (or even reset a POI for a quest) so it loaded those changes into the map, then I could see a possible problem. But if the biome map doesn't change, then it should just apply the effect to the biomes where they are and not change anything about the map. Of course, this is speculation based on doing a lot of work with maps and it might be incorrect, but that's one thing I really don't think would break a save. Other things could, though.Mostly because the map is a seperate file and that changes to the maps and their generation was one of the main reaons that we needed new save files.
But biome hazards aren't technically tied to the map. They are tied to biomes, and although the biome map is part of the map, the hazards wouldn't be saved as part of the map the way other things are. Now, if you changed the biome map after starting a save and then reloaded chunks or regions (or even reset a POI for a quest) so it loaded those changes into the map, then I could see a possible problem. But if the biome map doesn't change, then it should just apply the effect to the biomes where they are and not change anything about the map. Of course, this is speculation based on doing a lot of work with maps and it might be incorrect, but that's one thing I really don't think would break a save. Other things could, though.
Here's an example... if you load in a mod that adds new biome decorations to an existing save, you can continue to play your save. At most, you might get some decorations that appear in odd places like on roads, but the save itself would be fine. And biome decorations are actually saved as part of a save, so would have more impact on a save than the hazards should. Of course, removing biome decorations that are in a save has the potential to break a save.
its the changing around of perks that will break saves, plus the challenge system doesn't like being changes at all in the middle of a save. No idea how console saves will be compatible since that is mandatory for TFP to achieveI doubt it tbh, adding biome effects to a existing map is what i think won´t work. But we will see.
Simply done. They just need to allow players to remain on their current version or manually choose to update to the new version requiring a restart. As long as saves aren’t broken by an automatic download and players have the option to continue their current saves, Microsoft and Sony will be fine with it.its the changing around of perks that will break saves, plus the challenge system doesn't like being changes at all in the middle of a save. No idea how console saves will be compatible since that is mandatory for TFP to achieve
But but; with the "1.4" patch they'd have to join an "old" dedicated server as a new player, they wouldn't be playing an old save otherwise - but they wouldn't really care of unknown ongoing saves, as they haven't been on them...? Or am I missing something?That would not be nice to package dedicated servers with having to start over.