Latency/Disconnect Issue

Dilatory

Refugee
Issue: There is four of us that play together on a non-dedicated server hosted by me. Myself (Dilatory), Arya and Majed have no issues. Dartanean hasn't had any issues playing a substantial amount for the past two weeks  until yesterday an issue started where 1-5 minutes after joining his ping starts yo-yoing and eventually desyncs and can't interact with anything but is never actually kicked off the server.

We've tried everything we can think of including disabling EAC, Reinstalling the game, checking Windows Firewall/Anti-Virus about 18 times, tried making a new save and nothing seems to fix it for more than 5-10 minutes before the issue comes back.

My Logs: https://pastebin.com/jJ5mrq6T
His Logs: https://pastebin.com/6Mi1TXph

Send help.

Thanks in advance
 

 
Your setup is fine as long as you have fully excluded the client from antivirus.

As for your buddies setup, he's playing on a laptop that barely meets minimum required specs on a clean boot. When his system gets warm, the CPU will go below min spec, and that is most likely where his issue is.  I can see his FPS tanking before the network packets start dropping.

I would recommend cleaning the fan ducts on the laptop, ensuring it has good airflow. Making sure it's set to high performance, and again doing whatever possible to boost that airflow. (I use one of these.) Also he should be using a wired connection, and not a wireless one.

 
You're absolutely correct about the specifications, we realize that there's going to be FPS issues on his end, but this issue started out of the blue after 2 weeks of pretty consistent performance albeit with some frame lag during horde night and in large buildings that was expected/acceptable given the aforementioned

This latency is coming up while milling around the base with not much of anything going on :(

 
Yes

Edit: Just to clarify we had been using Generators/Turrets/Electricity for a while before this issue cropped up

 
Last edited by a moderator:
There are some bugs with electricity that can cause that. Try picking up your turrets and see if the problem goes away.

Also, I notice their GPU driver is over 2 years old. Try updating that as well.

And their lack of ram may be a problem. It's enough for a 6k world with one player. But 8K mulitiplayer is pushing it.

As you build more and discover more of the world, memory use goes up. They may have reached a point where

8Gb is no longer handling the situation.

 
There's a special place in hell for people who don't come back and tell people how they solved the issue.

Port forwarding (as the non dedicated host) TCP: 8080-8081, 26900 and UDP: 26900-26902 ON MY ROUTER not only solved the issue but halved everyones ping from even before we had this issue.

Thanks again guys.

 
Hi All,

Found this thread and massive thanks to all involved - as it's helped me massively to solve the same problems described above on our day140 A20.7 localserver with hundreds of playing hours in it.  For us ping was shooting up from low tens to several thousand when close to our modest base location.

For anyone else experiencing unexpected and rapidly increasing latency (ping) - check your logs for these errors:

YYYY-MM-DDT INF NET: LiteNetLib trying to connect to: [ipaddress]:26900

YYYY-MM-DDT INF NET: LiteNetLib: Connection failed: ConnectionFailed

If players are seeing this when connecting to a server the above port forwarding 8080/8081 and 26900-26902 will help.  As is mentioned elsewhere in the forum, the fallback to Steam networking magic was hugely unstable for our group.  Interestingly, for us a single portforward just on 26900 did not solve the issue.

If you're not confident on port forwarding - you can check it works using this https://canyouseeme.org/. - again information gleaned from a post in this forum.

Thanks for all your help.

J

 
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