PC Late Game stage, POI's are getting to where they aren't worth looting anymore

We smashed the rad zombies in the .xml on our server. Looting wasn’t enjoyable anymore.But we are close to the stage when you going on a loot task but not because of the loot.

As now that the parts are gone I think we need a lot more mods to play with.

And crafting my own guns should be canceled, maybe primitive guns instead.
I agree, guns should not be able to be crafted, only bought or looted imo. They also need to lower the chance of guns in loot but up ammo chance in its place. Making guns precious. Then again there is only 2 guns i use in a17, shotgun, and magnum. Magnum base damage si the same as shotgun slugs, but costs less mats to make the ammo for it. Right now the buckshot does more than slugs in raw damage assuming you hit with all 8 pellets. 12x8 base dmg is 96 compared to 80 from slugs. I just don't see a point to shotgun slugs anymore when magnum hits as had and is cheaper ammo... then again it DOES cost a extra inv slot. I only generally carry a shotgun on me though, magnum/pistol I use onhorde nights. The 7.62mm guns I find are pretty bad except the AK47, ak47 with the semi-auto mod is pretty sweet.

For guns we could craft pipe pistols by hand, kinda like the blunderbus, but then again no one uses the blunderbus, and pipe pistol seems seems semi pointless when the bow/compound bow does more damage and is quieter.

 
We need more tiers of weapons and late game looting needs to also see more ammo in containers.

I don't mind one bit having to fight tougher stuff but it needs equal rewards.

TFP increased difficulty but failed to balance loot along with it.

Hopefully this gets fixed.

For now I've Modded in a higher tier of weapons/tools and made ammo more available at the Traders.

I can always craft stuff to sell for Dukes.

 
The main problem I see here is that the loot does not scale with the gamestage and few of these proposed solutions will actually fix that, they'll just kick the can down the road a little longer. If loot doesn't scale there will always come a point where looting is no longer worth the risk and the combined expenditure of time, ammunition, resources, and perk points needed to get the rarest of the rare loot. By that point having a super-shiny thing becomes the equivalent of a bragging-rights award, since the very fact you have it proves you don't need it because of all you had to get through to get it.

 
Building stuff is from early to late game for me. Material and size is just different...But looting should be the same. On our current server game we got the most late game stuff in mid-game from a trader.

Don’t get me wrong...I really like the trader but not the current balancing.

A lot of things would change if:

- you have to find a trader in the starter quest and earn 1 skill point

- no workstations at the trader

- no high level loot but I could buy but more simpel stuff and stuff I can not build by myself

- no secret stash...

So looting is a daily task I could go for and it’s not worthless.
I definitely agree that traders need a heavy nerf. It doesn't feel like an apocalypse survival when you can just go down to the local wasteland Walmart and buy everything you need. TBH I think they should go entirely, as even having them just stock low level materials (ore, ammo, food) trivializes the survival/gathering aspect of the game.

 
I definitely agree that traders need a heavy nerf. It doesn't feel like an apocalypse survival when you can just go down to the local wasteland Walmart and buy everything you need. TBH I think they should go entirely, as even having them just stock low level materials (ore, ammo, food) trivializes the survival/gathering aspect of the game.
Couldn't agree more with this. its lazy gameplay mechanics.

 
I definitely agree that traders need a heavy nerf. It doesn't feel like an apocalypse survival when you can just go down to the local wasteland Walmart and buy everything you need. TBH I think they should go entirely, as even having them just stock low level materials (ore, ammo, food) trivializes the survival/gathering aspect of the game.
I would not mind seeing the traders gone from the hardest difficulty levels, but kept as they are

on the easier ones.

 
Yup..been saying this since this Alpha began. I've had to force myself to come up with reasons to loot in this game. At first it was just to see all the new POIs, then it was just a strategy on a playthrough where I didn't take any INT perks and had to find everything, finally it was just to go through all the quest tiers, now I've kinda burned out on it all...but in any way you can play- the game doesn't really require you to loot and there can be a net-loss in resources when looting once your GS starts approaching the 300 mark.

With a combination of traders, trash piles, cars, and crafting your own things - you could play the entire game quite successfully without ever stepping foot in a POI. In the mid-game beyond - it's more costly resource-wise to even do so. You can accumulate material faster without doing it. On top of that - the loot stash of several of the POIs are incredibly easy to get to - step into a town and there's gonna be quite a few of those houses that have the POI just right there in that back attic corner. You can get boxes and boxes of stuff very quickly.

Looting is just something you don't have to do in A17. They've kinda removed that as something you need to do and made it more of just some side-thing you can do if you want.

 
If you arent getting a profit from raiding POI then you must be doing something wrong. I raid, done quest, meet up with the trader, sell the loot and buy even more ammo. So how are you not getting a profit

 
Currently I am at level 115 on a single player game. From what I can see so far, it depends on your build, the POI in concern and how "late" it is.

From level 1 to 85, with Lucky Looter lv 5, looting POI give me enough ammo that on horde night I can kill every zombies that spawn until the spawn ends. I get a lot of exp from it. Ever since lv 85 more and more green zombie started to spawn but I am able to break even in terms of ammo spending. Then right now at 115 I am starting to lose ammo from the runs.

At this point I am still missing some armor/weapon mods and I can use more beakers as well. Also the exp from killing zombie is good too. So it make sense to craft/buy ammo and keep visiting some of the smaller POI.

Edit: Pesonally I think those Green zombie's exp can use a buff. You can kill normal/feral zombie with bow/club. However for a group of green zombie spawned in POI, you kinda have to kill them with bullets and they only give you slightly more exp than a group of normal zombies. In a way it makes driving across the world and picking up lone zombie a competitive method for framing exp, even more so in late game when the game just spam green zombies at you.

 
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If you arent getting a profit from raiding POI then you must be doing something wrong. I raid, done quest, meet up with the trader, sell the loot and buy even more ammo. So how are you not getting a profit
Are you clearing the POI"s full of Rad Zombies? The original post was about spending more in ammo & resources clearing out all the high lvl zombies then get get back in loot.

Is your experience different? I haven't gotten to a high game stage yet so I have no idea myself.

 
If you arent getting a profit from raiding POI then you must be doing something wrong. I raid, done quest, meet up with the trader, sell the loot and buy even more ammo. So how are you not getting a profit
I think by "not getting a profit" OP means if you are not trading/crafting, then the ammo looted from POI isn't enough to cover the expenses.

 
If you arent getting a profit from raiding POI then you must be doing something wrong. I raid, done quest, meet up with the trader, sell the loot and buy even more ammo. So how are you not getting a profit
I land a good accuracy of head shots, I never spam shoot (I'm very conservative with my ammo ) I try to sneak in quick easy 1-shot kills with a bow snipe or a sledge hammer if I can, I'll make spikes, frames, ect.

If you aren't in late gamestage and saying this, then I call you out on not knowing what you're talking about honestly, because I have to craft ammo to keep up, if you watched my horde night video I'm not a bad shot and I don't waste ammo.

So what am I doing wrong?

Or could it be I dungeon crawled my way through to get crossbow bolts, a pistol (15 9mm ammo ) and a hunting rifle, and perhaps a mod I already have even with 5/5 lucky looter?

Synopsis, you don't know what you're talking about, and loot isn't balanced to difficulty or gamestage progresses too fast for the players character to keep up.

 
Synopsis, you don't know what you're talking about, and loot isn't balanced to difficulty or gamestage progresses too fast for the players character to keep up.
I know, I hate saying it. But it's Alpha lol. Seriously, I saw Gazz post in the last few weeks that there is more loot to come.

 
I tend to agree, but only because the loot isn't very interesting. Maybe if I was getting stuff like mods, steel, lots of brass, vehicle parts, it would be worth it.

Irradiated zombies aren't that hard to deal with, just sneak it, head shot them with a bow, and finish them off with a metal reinforced club. IMO, the sneak skills are some of the most powerful skills in the game.

I get so many steel tip arrows from POIs, I can't remember the last time i had to make any.

- P

 
fort bites and full steel armor full pain tolerance and other decent fighting perks and its not so bad imo actually enjoyable =)

 
I know, I hate saying it. But it's Alpha lol. Seriously, I saw Gazz post in the last few weeks that there is more loot to come.
Dont think more loot would fix it.

I already had to make so many Changes to Loot Table so people dont get tons of loot , also getting super great high quality loot if your Gamestage is higher makes not much sense.

Loot should be very rare if its somethign else as canned food, some medical stuff and some resources or low quality tools with rare chance for high quality tool.

Sure there must be a reason for people to go out and loot, for that it woudl be good if first they make Farming not some sort of One time Effort and after that you get food from your Plants wihtout need to Replace them and at same time add more Stuff you cant craft to the game.

There are many things we normally should not be able to craft with a simple Forge or a unpowered basic Chem Station.

No one can tell me he or she can make a working Sniper or Rocket Launcher with a simple forge , anvil and a Tool Set.

so if you remove some of this Recipes you normally could not craft wihtout machines or other Tools and at same Time remove all this Magical Learning Recipe Skills and add back Schematics to learn Recipes people will have Reasons to go out and loot .

And yes Remove or really nerf the Traders currently its like some sort of big AllYouWant store in the Wastelands.Traders should only sell Food and some Resources and possible with a rare Chance some Tools but no Ammo no Guns no Armor.

 
Dont think more loot would fix it.

Sure there must be a reason for people to go out and loot
Well I can see how adding more of the same loot that's already in game wouldn't solve anything.

I'm curious as to why you think adding new loot items wouldn't give an incentive. Perhaps this will be great new stuff that's not available at the trader. I've read Gazz (from TFP) call the things to come "legendary" loot.

For all we know they will have set items that you'll have to chase down and collect. It might suck too. Who knows. My point in my comment was, that things are not final. The loot criticism is valid and there has been acknowledgement about the loot from The Fun Pimps.

 
Yeh, I had high hopes threats would eventually be based on the biome, poi, or potential loot, but alas, tfp seems stuck on the idea of gamestages ruining our gameplay.

I'd have zero problem if rad Zed's we're protecting something I could only get at XYZ, but unfortunately I can acquire the same stuff at any poi, with only gamestages deciding what I get and what I face.

End result, looting is pointless late game.

 
Could not agree more Guppy. The gamestage is a weak way to simulate difficulty. Reminds me of a certain company that scales their open-world difficulty the same way... one TFP seem slavishly devoted to borrowing ideas from.

I would MUCH prefer a lot of the best loot to be confined to certain very dangerous areas, with very dangerous spawns, that you are literally risking your life to venture into. Finding an armory consisting of unopened weapon crates in some basement in suburbia not only cheapens looting and rapidly makes it pointless, it also makes no sense. Houses should be filled with consumer junk, and the good stuff should be on military bases or likewise, in the wilderness, not easily located, and guarded by tough zeds. Would give exploration off the beaten trails in RWG some value.

 
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