Late game ideas

avalonnn

Member
I imagine that a late game POI would be a bandit base, with smarter AI attacking you if you attack it (and a much longer respawn time). I imagine a POI where, once you alert one bandit, they ALL aggro (subject to spawn limits). 

I also imagine "challenging the duke" -- you pay 50K dukes to a trader, and your next horde night is 5x as hard, but you get to skip the subsequent 5 horde nights. Each time you do it, cost increases 50K. Or you challenge a superbeast, like hogzilla, but a bear or direwolf. The key is that the player should be able to choose whether to initiate this endgame content. 

Someday there will be a story involving Higashi, nukes, radiation, research ... 

 
I imagine that a late game POI would be a bandit base, with smarter AI attacking you if you attack it (and a much longer respawn time). I imagine a POI where, once you alert one bandit, they ALL aggro (subject to spawn limits). 

I also imagine "challenging the duke" -- you pay 50K dukes to a trader, and your next horde night is 5x as hard, but you get to skip the subsequent 5 horde nights. Each time you do it, cost increases 50K. Or you challenge a superbeast, like hogzilla, but a bear or direwolf. The key is that the player should be able to choose whether to initiate this endgame content. 

Someday there will be a story involving Higashi, nukes, radiation, research ... 
A POI can already be set up to have all zombies attack at once by using a single sleeper volume, but it kind of makes the POI pointless because you don't even have to go through it to complete it. 

I definitely wouldn't want to skip horde nights.

 
Back
Top