PC Landmines - game making or game breaking??

I was a very anti-random land mines since I play permadeath, but I like the idea of having landmines in a specific zone (wasteland). This adds to the challenge. But it's only okay as long as it's only in wasteland and not randomly all over the world.

 
Wasteland landmines

I agree, I now avoid the wasteland. The landmines just make you avoid an entire area of the game. It makes sense by the military bases, but scattered in all wastelands? No, not realistic. Like one of the original posts, who's neighborhood's got some nut case with 1000 mines dropping them randomly as he leaves town? And every wasteland got that nutty neighbor? Forcing us to avoid an entire area of a map is stupid. Add a mine detector or perception perk and it would make more sense (Yeah hardly).

 
I agree, I now avoid the wasteland. The landmines just make you avoid an entire area of the game. It makes sense by the military bases, but scattered in all wastelands? No, not realistic. Like one of the original posts, who's neighborhood's got some nut case with 1000 mines dropping them randomly as he leaves town? And every wasteland got that nutty neighbor? Forcing us to avoid an entire area of a map is stupid. Add a mine detector or perception perk and it would make more sense (Yeah hardly).
I definitely agree a mine detector perk would make me much happier with the landmine situation as it is...

 
Add a mine detector or perception perk and it would make more sense (Yeah hardly).
I honestly think some sort of mine detector perk could work. I think something similar to the treasure hunting perk, the more points you put into the perk the more easily it would allow the player to detect mines.

As I have zero clue on how video game coding (or any coding) works, I am not sure how feasible it would for mine detector to find randomly placed mines on a randomly generated map. But maybe it can be done.

 
I honestly think some sort of mine detector perk could work. I think something similar to the treasure hunting perk, the more points you put into the perk the more easily it would allow the player to detect mines. As I have zero clue on how video game coding (or any coding) works, I am not sure how feasible it would for mine detector to find randomly placed mines on a randomly generated map. But maybe it can be done.
This is actually a pretty good idea. This would would give us the option of whether we want the mines to be a super pain in the arse (not putting any points into the perk) or making it a lil easier by beefing up said perk.

They could call it "mine finder" or "mine-away" or "light stepper" etc.

 
Dastardly Mines

In the 2 times I have experienced land mines, neither of which were good, i can say that they are a big nuisance. Exhibit A. First time ever playing the game and i craft one and set it inside my door while zombies are on the other side beating it down, they get through and it doesn't go off, so after arduously fighting them off i drop down from the second floor of my base to the ground floor to loot. Low and behold 8 zombies got through a single block wide doorway without tripping the mine, and i step on it while looting a corpse :crushed: . Exhibit B. It was my friend's first time playing this game, and when he spawns in, it is in the wasteland biome. I told him to try and scavenge for food and water and i would meet him with resources, since he had no idea how to work the map. I leave my pine forest area, and trek across plains, ash biome, and finally get to the wasteland biome and almost to him when i randomly explode........ :distrust:

Land mines are bad for your health.

 
My problems with the landmines are they are so darn hard to see in the wasteland. Another is one time in the wasteland I had a crawler that I tried to get him to go over the mine, everytime I ran aroung him he went to the side of the mine, never over it. Not fair if the mines take us out and not the zeds.

 
My problems with the landmines are they are so darn hard to see in the wasteland.
This is my biggest issue as well. Outside the Military Base they are easy to see, but because everything looks the same in the wasteland biome they are difficult to see. It's either drive slow and possibly have a dog up your arse or drive fast and possibly set off a land mine.

 
Not giving an opinion on whether the landmines are a good thing or a bad thing, because that is a subjective view and one I have expressed before. What I am going to comment on are some of the troubles with landmines.

1. They are damn near impossible to see

I think this one is pretty easy to understand. Given that the mines share a similar color to the terrain and the fact that they could be slightly sunken into the terrain as well, this makes then extremely hard to see. That's an issue. One solution, and one that would benefit the game so much, is to create a mine detection system. Whether via a mine detector or some other devise or skill that makes them easier to see. This would make the game better, and make the mines still be a threat, and give the players options(which is always a good thing).

2. They do a crap ton of damage

I've spoken with people who play the PC version, and all of them say the same things. And I've observed in their videos as well that this seems to be the case. The landmines in the PC version are not instant killers. I've seen players, as well as heard the stories to conf9irm what I have seen, that show that the PC landmines are less deadly to a fully healthy player.

I made a thread about this before, and I think it bears repeating. In some way the console edition is tougher than the PC edition, such as Zeds hitting harder(or did unless they changed it since then) and some aspects of the game are less deadly on PC such as Landmines, exploding barrels and exploding cars. I have seen players with 80 for health survive all three of these on PC with nothing but basic clothing on, no iron armor and the like. Never seen it happen on console.

Granted the PC has more dangers than console, what with the larger amounts of zombies, the wolves, the vultures/bird things, etc. Just noticing there are differences in some areas than others.

Over all, the landmines wouldn't be as big an issue of they damn things weren't so hard to see even when you are able to give them proper attention. To try and compensate for this, I have considered digging tunnels with reinforced walls and ceilings beneath that biome. With various exit points here and there, especially to traders who are stupid enough to setup shop in the wasteland.

 
The ONLY safe spots from mines in the wasteland is the roads, there aren't any mines on the roads. I've seen on Kicks' vids he always stays on the road in any waste biome, never takes bikey from there.

 
I REAAALLLLLLLLLLLYYYY hate the wasteland.

On console, everything is just a bit harder. There is no aim assist, so playing at high sensitivity is pretty much a no-go. That means swarming dogs is a death sentence, since rotating is so stupidly slow even at moderately high sensitivities.

Mines blend in so ridiculously well in the Wasteland. Plus they are overly abundant. If I spawn in the wasteland for a new map generation, I will instantly quit and remake the map.

I noticed that everything is a little bit darker and fuzzier on consoles. Doesn't matter what I have game settings or my 4k TV settings set to, its just so dark. Makes the already hard to see landmines even harder to see.

Plus there are some frame drops and a little bit of lag on consoles as well. Really makes it hard to accurately keep an eye on landmines without having to stealth crawl all over the wasteland.

For me, its game breaking and makes me avoid the wasteland at all costs.

For the masochists out there, its game making. Surviving in the wasteland is an absolute challenge and is probably pretty damn rewarding, if you're into exposing yourself to hellish conditions. I would be perfectly fine with them leaving it as is, if the game didn't periodically force me into the wasteland. It sucks when about half of my supply crates land inside the wasteland, the traders and good buildings around me are in the wasteland, and all my freaking treasure maps put the chest in the wasteland. I have given up on treasure hunting and I refuse to get the supply crates down there. Just way too punishing and not my style of play.

 
I like the wasteland in later game.

Got everything in abundance, health is @250 and the base in the hub bores the ♥♥♥♥ out of you? Take a short trip to the wasteland of your choice. There you get your thrills and most of the time there's a return ticket to your base (sleepingbag) for free!

A week later or so, you're at 250HP again... ;)

 
I REAAALLLLLLLLLLLYYYY hate the wasteland. ......... I have given up on treasure hunting and I refuse to get the supply crates down there. Just way too punishing and not my style of play.
That's the awesome thing about this game. As tempting as it may be to traverse in the wasteland to retrieve supply drops or dig up treasure, this is ALWAYS an option.

You don't have to go there if you don't want. This game is perfect in conforming to the players style of gameplay.

We all play how we want, it's so cool to see how differently we all play. In my opinion, the devs have nailed this aspect of 7 days to Die!

 
That's the awesome thing about this game. As tempting as it may be to traverse in the wasteland to retrieve supply drops or dig up treasure, this is ALWAYS an option.You don't have to go there if you don't want. This game is perfect in conforming to the players style of gameplay.

We all play how we want, it's so cool to see how differently we all play. In my opinion, the devs have nailed this aspect of 7 days to Die!
Yeah, I ended up moving from my first base because it was too close to a wasteland. My new base is perfect for treasure maps now.

AND mines are great for horde nights. :smile-new:

 
I got a out post on the roof the of the boobie trap. Also got the roof connecting to nearest tree to the south. Got a platform going to another tree to see from of the building. Then pillar to the north near the sign to see other side of building for easy kills. Also place had land mines before I got there. Zombies had the blue steel doors with a hole in it. First thing I seen is a hubcap mine. Then vending machine in front with a air filter mine? Them are tiny.

http://xboxclips.com/GRAW2ROBZ/630e1413-8236-44e3-9d3e-30c300155c46

Shooting the air filter mine in front of boobie trap. Don't mind the slow bad aim. I got a new unofficial XBOX1 controller. The sticks seem more stiff. My old original XBOX1 controller the right stick moved the characters aim to the left like hes always turning left. Must be something stuck underneath the stick or something. I wanted to take it apart but only got 2 screws out of 5 but the tiny screw driver stripped out.

 
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The problem is that Landmine have a very poor visual quality on non 4k tv, so they blend in with the art style of the floor of wasteland and making them harder to see with all the debris.

 
That outpost south of the junk yard I use as a outpost. I stood watch in one of the watch towers sniping land mines. Also across the street I shot a land mine but the blast radius was bigger then I thought. It melted my face off.

 
NEVER go off the road in the wasteland, for any reason. You WILL step on a landmine, even if you are looking for them with a magnifying glass.

That's my philosophy, anyways.

 
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