A device that will enhance claim blocks to protect the land (dirt etc) within it. Can be toggled on/off and probably best to require power.
Whilst active no one, including the owner can place nor destroy land blocks. I'm unsure if the game differentiates from natural land blocks to placed ones, if it does then having it not protect player based land blocks removes the issue of players blocking their underground bases before turning it on and logging out to become unraidable. If it doesn't then either turning it like a farm plot where it requires light or making them have to be placed above ground to solve the issue (unless you guys can think of anything?).
On PvP servers, the biggest issue is the use of the underground exploit to see everything and then just digging around. It's the one exploit I wish they'd actually fix asap instead of just leaving it as it kills any desire to play on such servers. If servers didn't want such a feature then they should be able to disable it, but having this as an option would be good and should be relatively simple to implement.
Thoughts? Suggestions for improvement and so fourth?
Thanks for reading!
Whilst active no one, including the owner can place nor destroy land blocks. I'm unsure if the game differentiates from natural land blocks to placed ones, if it does then having it not protect player based land blocks removes the issue of players blocking their underground bases before turning it on and logging out to become unraidable. If it doesn't then either turning it like a farm plot where it requires light or making them have to be placed above ground to solve the issue (unless you guys can think of anything?).
On PvP servers, the biggest issue is the use of the underground exploit to see everything and then just digging around. It's the one exploit I wish they'd actually fix asap instead of just leaving it as it kills any desire to play on such servers. If servers didn't want such a feature then they should be able to disable it, but having this as an option would be good and should be relatively simple to implement.
Thoughts? Suggestions for improvement and so fourth?
Thanks for reading!