But it is also about unforeseen events in my future.
I get POI's too close to each other which causes them to not fully load, as you can see here, a wall is fully missing from this house
Well it hasn't been updated to a20
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Hello! Love the mod, but have unfortunately found two very peculiar behaviors upon generating a few worlds; one is very clearly a bug, the other is a bit of an odd behavior. I've found on multiple instances, POIs overlapping one another and literally cutting parts of both POIs off on world gen. By association, I've also found POIs being VERY cramped together, and not really any room to breath between them. The second problem is very strange height around some POIs, especially on hills, wherein a straight vertical wall will be on some edge(s) of POIs located in a non-flat area.
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That's probably why I got that issue. Increasing the grid size doesn't seem to help all of the overlapping unfortunately.Well it hasn't been updated to a20
No it is with multiple POI's, so this isn't the problem I guess.Is a certain POI always involved? If so, I'd think the size settings for it in your KingGen configuration are wrong. You're not using an A19 configuration file with A20 POIs, are you?
Ah, well that's unfortunate! I have to imagine at this point it probably won't be anytime soon, either. Here's to hoping it sees an update!Well it hasn't been updated to a20
Kingslayer rl has become real busy, haven't heard from him for a long time as well. All the best for him rl is more important but hopefully soon a new player be here for you all.Ah, well that's unfortunate! I have to imagine at this point it probably won't be anytime soon, either. Here's to hoping it sees an update!
I been testing it in alpha 20. So far so good, I got a map I made with it in mind (my Aussie 16x Map) damn near flawless, but aside from some needed tweaking (platforms floated for some reason, but I solved it) the only issue is some areas around buildings appear hilariously flat even though they're situated on hills.Might be interesting to see how this will handle the game in A20. What do you guys think? I probably wont be able to do post release support, but maybe some lists so that you can use custom height maps again with A20 prefabs till teragon drops.
Might be interesting to see how this will handle the game in A20