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KingGen - A Random World Generator for 7 Days to Die

The fix in the video (which I did link to ages ago) will get it working again but that's as far as kinggen is going by the looks of things. 

Just to repeat for anyone else reading this: You only need to create maps in kinggen if you are wanting to use your own heightmaps. Vanilla rwg does a great job and includes all the nice new tile features. Use the mod linked above to create larger cities if you find rwg a bit lacking. 

As a side note kinggen is still useful for creating nicer biomes or snow on mountains etc. Also videos linked earlier for those. 

 
I'm getting an error

World 1 of 2
Generating heightmap.
Generating biomes.
Generating cities.
Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 24, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1301, in run
  File "world.py", line 265, in generate
  File "world.py", line 538, in init_cities
  File "world.py", line 510, in load_zoning_map
IndexError: too many indices for array: array is 2-dimensional, but 3 were indexed

I don't know what's causing it but I'm using a custom zoning map and a custom cities map. I don't know where to find these files either so I can't dig into them to try and find out what's going wrong.

 
You should know where they are to be able to tell it to use them?

Eliminate the broken zone/whatever by removing them one by one. Could be a colour you're using isn't an exact match?

 
You should know where they are to be able to tell it to use them?

Eliminate the broken zone/whatever by removing them one by one. Could be a colour you're using isn't an exact match?


Sorry, I wasn't clear. I don't know where the python .py files are or even the crash log to delve deeper.

As for the custom files, I very meticulously made sure the only colors on the map where exact matches for the map keys, even going so far as to adjust settings in GIMP to only be able to use those specific colors.

 
So when I try to use Compo Pack with Kinggen, following your video, I get this error message. Any idea what I doing wrong?
Discarded 992 lines in POIs list: 2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321,322,323,324,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353,354,355,356,357,358,359,360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473,474,475,476,477,478,479,480,481,482,483,484,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527,528,529,530,531,532,533,534,535,536,537,538,539,540,541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,559,560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871,872,873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891,892,893,894,895,896,897,898,899,900,901,902,903,904,905,906,907,908,909,910,911,912,913,914,915,916,917,918,919,920,921,922,923,924,925,926,927,928,929,930,931,932,933,934,935,936,937,938,939,940,941,942,943,944,945,946,947,948,949,950,951,952,953,954,955,956,957,958,959,960,961,962,963,964,965,966,967,968,969,970,971,972,973,974,975,976,977,978,979,980,981,982,983,984,985,986,987,988,989,990,991,992,993
Traceback (most recent call last):
  File "crash_log.py", line 19, in handle_crash_log
  File "gui_generation.py", line 27, in generate
  File "ntime.py", line 11, in ntime
  File "world.py", line 1301, in run
  File "world.py", line 69, in __init__
  File "hub_factory.py", line 14, in __init__
Exception: Cannot find default hubs
 

 
Did you follow the instructions in the video "fixing kinggen for a20"?

Also cp 47 does not work with a20 now. You can still use kinggen and cp47 to make a19 maps. You can also stillnuse kinggen to make a20 maps following the fix video, but not using cp47. Try downloading zztongs a20 poi collection. It's really good and will add some variety to a20. 

Honestly though, I see no reason now to use kinggen unless you are specifically wanting to use your own height map, or you are only playing a19 7dtd.

I hope this makes some sense and is of a little help. Best wishes to you.

 
i watched the A20 fix video, and was wondering if there is currently any way to make it so the new A20 streets and roads spawn. from the video it looks like the sewers don't spawn in either, but that could have just been the location you were in.

 
I thinks this is out date link if i'm not wrong because this link is not working in my country . Please take a look and let me know if you provide the available link.

 
Which link? If the link to Kinggen at the start of this thread no longer works it may have been removed or has expired(?). The link to cp47 will no longer work as that has been removed so that nobody tries to get it working with a20. I'm afraid I can't supply links to either myself as I can't maintain them and I respect the decision to remove cp47. Someone else may be able to provide links but personally I'd recommend waiting for Teragon and cp48. Sorry I can't help much more. I hope you understand.

 
Does anyone have experience with Snow Cities not generating inside of King Gen, I can only seem to get a Snow City if I set the world biome to Snow only. I have tried a multitude of tests varying from small map size to XL, some with 2 biomes and others with all biomes. A 4k map with just the Wasteland and Snow has seen only cities in the Wasteland, most of which border the Snow. It seems that all generation methods struggle to push a city into the Snow. There are threads on the Steam page from 6 years ago in which people couldn't get a snow city to spawn. I have thought about custom making an entire map but I love the randomness of things.

 
Does anyone have experience with Snow Cities not generating inside of King Gen, I can only seem to get a Snow City if I set the world biome to Snow only. I have tried a multitude of tests varying from small map size to XL, some with 2 biomes and others with all biomes. A 4k map with just the Wasteland and Snow has seen only cities in the Wasteland, most of which border the Snow. It seems that all generation methods struggle to push a city into the Snow. There are threads on the Steam page from 6 years ago in which people couldn't get a snow city to spawn. I have thought about custom making an entire map but I love the randomness of things.
Create a normal map and then edit the biomes.png file to be all snow.

 
Create a normal map and then edit the biomes.png file to be all snow.
I don't want an all snow map. I'm not too familiar with the editing of files for 7 days to die. Basically what I'm asking for is a better way to generate Snow CIties as the only way I've managed to do so was to make a snow only map via King Gen, there's obviously seeds out there that contain Snow Cities but I would much rather a random generated one where I can find it myself rather than looking at the map and knowing where everything is.

 
I don't want an all snow map. I'm not too familiar with the editing of files for 7 days to die. Basically what I'm asking for is a better way to generate Snow CIties as the only way I've managed to do so was to make a snow only map via King Gen, there's obviously seeds out there that contain Snow Cities but I would much rather a random generated one where I can find it myself rather than looking at the map and knowing where everything is.
you can edit the biomes map to whatever biomes you want using any half decent image editor. is not much file editing but just painting over the current file.
there are more than a couple tutorials out there and it is very easy to do

 
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