Tallman Brad
New member
Oh yes, I forgot about the driveway size feature denoting the joining road size. Yes good point.
hi @KingSlayerGM,
I know you are busy right now but do you have any idea approximately when or even if you will be able to update the tool for A20? I mean the tiles and roads etc, not just the prebad list.
cheers.
using the in game generator the map generator is still borked, there should be buildings here... and i get foot steps when "walking" through it in ghost mode...
doubt this will be updated until they have their generator fixed
Can you tell us more about this map with the blank spots in it? Are there any custom tiles or settings, like trying to make the city bigger than what TFP defined?
I ask because so far the only way I've found to get blank spots (using RWG) is too have to many POI markers in close proximity to each other without a large enough supply of POIs to fit them. There's also a density configuration that I don't know much about. I suspect it has to do with trying to keep the Tris/Polys counts reasonable among POIs in close proximity, else game performance degrades.
There is a problem with the prefabs list you are using to generate the map. It does not match the list you have installed on the client side.DrunkMunki said:Just loaded up the game;
used the settings within the game to generate the map, nothing custom
and uploaded to dedicated server
I also hit a dead spot, where if i TP here i get 'frozen' and the map doesnt update, even the FoW doesnt go away..
not sure if it was just that generation that had the issue.
View attachment 22435
It does of you use the trick in the video at the bottom of this post.Does this work with A20?
It does of you use the trick in the video at the bottom of this post.
However you're going to miss out on the new tiles /roads. But if that's not a worry for you there's plenty of fun still to be had with it. Just a heads-up; There is another piece map making software currently in development that's looking really good, but it's a way off public testing yet. I'm sure you'll hear about that soon.
Here's the video should you want to try kinggen in a20:
Just a heads-up; There is another piece map making software currently in development that's looking really good, but it's a way off public testing yet. I'm sure you'll hear about that soon.
Yes, it includes new tile system, as well as custom height map support. It really looks pretty amazing.Magnificent news! I can't wait.
I assume it will include the new tiling system?
the new RWG is awesome but it can't beat a tailored map.
Thats really more of a hand made map feature you are describing. Its an interesting thought though. Most generators would not take the distance from height into consideration in regards to water.looks great. rivers nice but should take into account height. should start small in mountains and get bigger as they approach the coast. that looked like it had just plonked down a wide river without regard to terrain.
looks like it is going to be a good versatile map gen when finished.